Show More
Commit Description:
merge
Commit Description:
merge
References:
File last commit:
Show/Diff file:
Action:
node_modules/png-js/README.md
| 33 lines
| 1.3 KiB
| text/x-minidsrc
| MarkdownLexer
|
r789 | png.js | |||
====== | ||||
A PNG decoder in JS for the canvas element or Node.js. | ||||
## Browser Usage | ||||
Simply include png.js and zlib.js on your HTML page, create a canvas element, and call PNG.load to load an image. | ||||
<canvas></canvas> | ||||
<script src="zlib.js"></script> | ||||
<script src="png.js"></script> | ||||
<script> | ||||
var canvas = document.getElementsByTagName('canvas')[0]; | ||||
PNG.load('some.png', canvas); | ||||
</script> | ||||
The source code for the browser version resides in `png.js` and also supports loading and displaying animated PNGs. | ||||
## Node.js Usage | ||||
Install the module using npm | ||||
sudo npm install png-js | ||||
Require the module and decode a PNG | ||||
var PNG = require('png-js'); | ||||
PNG.decode('some.png', function(pixels) { | ||||
// pixels is a 1d array (in rgba order) of decoded pixel data | ||||
}); | ||||
You can also call `PNG.load` if you want to load the PNG (but not decode the pixels) synchronously. If you already | ||||
have the PNG data in a buffer, simply use `new PNG(buffer)`. In both of these cases, you need to call `png.decode` | ||||
yourself which passes your callback the decoded pixels as a buffer. If you already have a buffer you want the pixels | ||||
copied to, call `copyToImageData` with your buffer and the decoded pixels as returned from `decodePixels`. | ||||