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Commit Description:
add golden submit button...
Commit Description:
add golden submit button
- When the user submit more than or equal to 100 times the submit button will turn gold
- Add golden-btn tag in applications.css.scss
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node_modules/iconv-lite/lib/streams.js
| 121 lines
| 3.3 KiB
| application/javascript
| JavascriptLexer
|
r789 | "use strict"; | |||
var Buffer = require("buffer").Buffer, | ||||
Transform = require("stream").Transform; | ||||
// == Exports ================================================================== | ||||
module.exports = function(iconv) { | ||||
// Additional Public API. | ||||
iconv.encodeStream = function encodeStream(encoding, options) { | ||||
return new IconvLiteEncoderStream(iconv.getEncoder(encoding, options), options); | ||||
} | ||||
iconv.decodeStream = function decodeStream(encoding, options) { | ||||
return new IconvLiteDecoderStream(iconv.getDecoder(encoding, options), options); | ||||
} | ||||
iconv.supportsStreams = true; | ||||
// Not published yet. | ||||
iconv.IconvLiteEncoderStream = IconvLiteEncoderStream; | ||||
iconv.IconvLiteDecoderStream = IconvLiteDecoderStream; | ||||
iconv._collect = IconvLiteDecoderStream.prototype.collect; | ||||
}; | ||||
// == Encoder stream ======================================================= | ||||
function IconvLiteEncoderStream(conv, options) { | ||||
this.conv = conv; | ||||
options = options || {}; | ||||
options.decodeStrings = false; // We accept only strings, so we don't need to decode them. | ||||
Transform.call(this, options); | ||||
} | ||||
IconvLiteEncoderStream.prototype = Object.create(Transform.prototype, { | ||||
constructor: { value: IconvLiteEncoderStream } | ||||
}); | ||||
IconvLiteEncoderStream.prototype._transform = function(chunk, encoding, done) { | ||||
if (typeof chunk != 'string') | ||||
return done(new Error("Iconv encoding stream needs strings as its input.")); | ||||
try { | ||||
var res = this.conv.write(chunk); | ||||
if (res && res.length) this.push(res); | ||||
done(); | ||||
} | ||||
catch (e) { | ||||
done(e); | ||||
} | ||||
} | ||||
IconvLiteEncoderStream.prototype._flush = function(done) { | ||||
try { | ||||
var res = this.conv.end(); | ||||
if (res && res.length) this.push(res); | ||||
done(); | ||||
} | ||||
catch (e) { | ||||
done(e); | ||||
} | ||||
} | ||||
IconvLiteEncoderStream.prototype.collect = function(cb) { | ||||
var chunks = []; | ||||
this.on('error', cb); | ||||
this.on('data', function(chunk) { chunks.push(chunk); }); | ||||
this.on('end', function() { | ||||
cb(null, Buffer.concat(chunks)); | ||||
}); | ||||
return this; | ||||
} | ||||
// == Decoder stream ======================================================= | ||||
function IconvLiteDecoderStream(conv, options) { | ||||
this.conv = conv; | ||||
options = options || {}; | ||||
options.encoding = this.encoding = 'utf8'; // We output strings. | ||||
Transform.call(this, options); | ||||
} | ||||
IconvLiteDecoderStream.prototype = Object.create(Transform.prototype, { | ||||
constructor: { value: IconvLiteDecoderStream } | ||||
}); | ||||
IconvLiteDecoderStream.prototype._transform = function(chunk, encoding, done) { | ||||
if (!Buffer.isBuffer(chunk)) | ||||
return done(new Error("Iconv decoding stream needs buffers as its input.")); | ||||
try { | ||||
var res = this.conv.write(chunk); | ||||
if (res && res.length) this.push(res, this.encoding); | ||||
done(); | ||||
} | ||||
catch (e) { | ||||
done(e); | ||||
} | ||||
} | ||||
IconvLiteDecoderStream.prototype._flush = function(done) { | ||||
try { | ||||
var res = this.conv.end(); | ||||
if (res && res.length) this.push(res, this.encoding); | ||||
done(); | ||||
} | ||||
catch (e) { | ||||
done(e); | ||||
} | ||||
} | ||||
IconvLiteDecoderStream.prototype.collect = function(cb) { | ||||
var res = ''; | ||||
this.on('error', cb); | ||||
this.on('data', function(chunk) { res += chunk; }); | ||||
this.on('end', function() { | ||||
cb(null, res); | ||||
}); | ||||
return this; | ||||
} | ||||