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force log out when password change
Commit Description:
force log out when password change
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node_modules/string_decoder/lib/string_decoder.js
| 295 lines
| 9.2 KiB
| application/javascript
| JavascriptLexer
|
r789 | // Copyright Joyent, Inc. and other Node contributors. | ||
// | |||
// Permission is hereby granted, free of charge, to any person obtaining a | |||
// copy of this software and associated documentation files (the | |||
// "Software"), to deal in the Software without restriction, including | |||
// without limitation the rights to use, copy, modify, merge, publish, | |||
// distribute, sublicense, and/or sell copies of the Software, and to permit | |||
// persons to whom the Software is furnished to do so, subject to the | |||
// following conditions: | |||
// | |||
// The above copyright notice and this permission notice shall be included | |||
// in all copies or substantial portions of the Software. | |||
// | |||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |||
// USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
'use strict'; | |||
/*<replacement>*/ | |||
var Buffer = require('safe-buffer').Buffer; | |||
/*</replacement>*/ | |||
var isEncoding = Buffer.isEncoding || function (encoding) { | |||
encoding = '' + encoding; | |||
switch (encoding && encoding.toLowerCase()) { | |||
case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': | |||
return true; | |||
default: | |||
return false; | |||
} | |||
}; | |||
function _normalizeEncoding(enc) { | |||
if (!enc) return 'utf8'; | |||
var retried; | |||
while (true) { | |||
switch (enc) { | |||
case 'utf8': | |||
case 'utf-8': | |||
return 'utf8'; | |||
case 'ucs2': | |||
case 'ucs-2': | |||
case 'utf16le': | |||
case 'utf-16le': | |||
return 'utf16le'; | |||
case 'latin1': | |||
case 'binary': | |||
return 'latin1'; | |||
case 'base64': | |||
case 'ascii': | |||
case 'hex': | |||
return enc; | |||
default: | |||
if (retried) return; // undefined | |||
enc = ('' + enc).toLowerCase(); | |||
retried = true; | |||
} | |||
} | |||
}; | |||
// Do not cache `Buffer.isEncoding` when checking encoding names as some | |||
// modules monkey-patch it to support additional encodings | |||
function normalizeEncoding(enc) { | |||
var nenc = _normalizeEncoding(enc); | |||
if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); | |||
return nenc || enc; | |||
} | |||
// StringDecoder provides an interface for efficiently splitting a series of | |||
// buffers into a series of JS strings without breaking apart multi-byte | |||
// characters. | |||
exports.StringDecoder = StringDecoder; | |||
function StringDecoder(encoding) { | |||
this.encoding = normalizeEncoding(encoding); | |||
var nb; | |||
switch (this.encoding) { | |||
case 'utf16le': | |||
this.text = utf16Text; | |||
this.end = utf16End; | |||
nb = 4; | |||
break; | |||
case 'utf8': | |||
this.fillLast = utf8FillLast; | |||
nb = 4; | |||
break; | |||
case 'base64': | |||
this.text = base64Text; | |||
this.end = base64End; | |||
nb = 3; | |||
break; | |||
default: | |||
this.write = simpleWrite; | |||
this.end = simpleEnd; | |||
return; | |||
} | |||
this.lastNeed = 0; | |||
this.lastTotal = 0; | |||
this.lastChar = Buffer.allocUnsafe(nb); | |||
} | |||
StringDecoder.prototype.write = function (buf) { | |||
if (buf.length === 0) return ''; | |||
var r; | |||
var i; | |||
if (this.lastNeed) { | |||
r = this.fillLast(buf); | |||
if (r === undefined) return ''; | |||
i = this.lastNeed; | |||
this.lastNeed = 0; | |||
} else { | |||
i = 0; | |||
} | |||
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); | |||
return r || ''; | |||
}; | |||
StringDecoder.prototype.end = utf8End; | |||
// Returns only complete characters in a Buffer | |||
StringDecoder.prototype.text = utf8Text; | |||
// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer | |||
StringDecoder.prototype.fillLast = function (buf) { | |||
if (this.lastNeed <= buf.length) { | |||
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); | |||
return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |||
} | |||
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); | |||
this.lastNeed -= buf.length; | |||
}; | |||
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a | |||
// continuation byte. If an invalid byte is detected, -2 is returned. | |||
function utf8CheckByte(byte) { | |||
if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; | |||
return byte >> 6 === 0x02 ? -1 : -2; | |||
} | |||
// Checks at most 3 bytes at the end of a Buffer in order to detect an | |||
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) | |||
// needed to complete the UTF-8 character (if applicable) are returned. | |||
function utf8CheckIncomplete(self, buf, i) { | |||
var j = buf.length - 1; | |||
if (j < i) return 0; | |||
var nb = utf8CheckByte(buf[j]); | |||
if (nb >= 0) { | |||
if (nb > 0) self.lastNeed = nb - 1; | |||
return nb; | |||
} | |||
if (--j < i || nb === -2) return 0; | |||
nb = utf8CheckByte(buf[j]); | |||
if (nb >= 0) { | |||
if (nb > 0) self.lastNeed = nb - 2; | |||
return nb; | |||
} | |||
if (--j < i || nb === -2) return 0; | |||
nb = utf8CheckByte(buf[j]); | |||
if (nb >= 0) { | |||
if (nb > 0) { | |||
if (nb === 2) nb = 0;else self.lastNeed = nb - 3; | |||
} | |||
return nb; | |||
} | |||
return 0; | |||
} | |||
// Validates as many continuation bytes for a multi-byte UTF-8 character as | |||
// needed or are available. If we see a non-continuation byte where we expect | |||
// one, we "replace" the validated continuation bytes we've seen so far with | |||
// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding | |||
// behavior. The continuation byte check is included three times in the case | |||
// where all of the continuation bytes for a character exist in the same buffer. | |||
// It is also done this way as a slight performance increase instead of using a | |||
// loop. | |||
function utf8CheckExtraBytes(self, buf, p) { | |||
if ((buf[0] & 0xC0) !== 0x80) { | |||
self.lastNeed = 0; | |||
return '\ufffd'; | |||
} | |||
if (self.lastNeed > 1 && buf.length > 1) { | |||
if ((buf[1] & 0xC0) !== 0x80) { | |||
self.lastNeed = 1; | |||
return '\ufffd'; | |||
} | |||
if (self.lastNeed > 2 && buf.length > 2) { | |||
if ((buf[2] & 0xC0) !== 0x80) { | |||
self.lastNeed = 2; | |||
return '\ufffd'; | |||
} | |||
} | |||
} | |||
} | |||
// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. | |||
function utf8FillLast(buf) { | |||
var p = this.lastTotal - this.lastNeed; | |||
var r = utf8CheckExtraBytes(this, buf, p); | |||
if (r !== undefined) return r; | |||
if (this.lastNeed <= buf.length) { | |||
buf.copy(this.lastChar, p, 0, this.lastNeed); | |||
return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |||
} | |||
buf.copy(this.lastChar, p, 0, buf.length); | |||
this.lastNeed -= buf.length; | |||
} | |||
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a | |||
// partial character, the character's bytes are buffered until the required | |||
// number of bytes are available. | |||
function utf8Text(buf, i) { | |||
var total = utf8CheckIncomplete(this, buf, i); | |||
if (!this.lastNeed) return buf.toString('utf8', i); | |||
this.lastTotal = total; | |||
var end = buf.length - (total - this.lastNeed); | |||
buf.copy(this.lastChar, 0, end); | |||
return buf.toString('utf8', i, end); | |||
} | |||
// For UTF-8, a replacement character is added when ending on a partial | |||
// character. | |||
function utf8End(buf) { | |||
var r = buf && buf.length ? this.write(buf) : ''; | |||
if (this.lastNeed) return r + '\ufffd'; | |||
return r; | |||
} | |||
// UTF-16LE typically needs two bytes per character, but even if we have an even | |||
// number of bytes available, we need to check if we end on a leading/high | |||
// surrogate. In that case, we need to wait for the next two bytes in order to | |||
// decode the last character properly. | |||
function utf16Text(buf, i) { | |||
if ((buf.length - i) % 2 === 0) { | |||
var r = buf.toString('utf16le', i); | |||
if (r) { | |||
var c = r.charCodeAt(r.length - 1); | |||
if (c >= 0xD800 && c <= 0xDBFF) { | |||
this.lastNeed = 2; | |||
this.lastTotal = 4; | |||
this.lastChar[0] = buf[buf.length - 2]; | |||
this.lastChar[1] = buf[buf.length - 1]; | |||
return r.slice(0, -1); | |||
} | |||
} | |||
return r; | |||
} | |||
this.lastNeed = 1; | |||
this.lastTotal = 2; | |||
this.lastChar[0] = buf[buf.length - 1]; | |||
return buf.toString('utf16le', i, buf.length - 1); | |||
} | |||
// For UTF-16LE we do not explicitly append special replacement characters if we | |||
// end on a partial character, we simply let v8 handle that. | |||
function utf16End(buf) { | |||
var r = buf && buf.length ? this.write(buf) : ''; | |||
if (this.lastNeed) { | |||
var end = this.lastTotal - this.lastNeed; | |||
return r + this.lastChar.toString('utf16le', 0, end); | |||
} | |||
return r; | |||
} | |||
function base64Text(buf, i) { | |||
var n = (buf.length - i) % 3; | |||
if (n === 0) return buf.toString('base64', i); | |||
this.lastNeed = 3 - n; | |||
this.lastTotal = 3; | |||
if (n === 1) { | |||
this.lastChar[0] = buf[buf.length - 1]; | |||
} else { | |||
this.lastChar[0] = buf[buf.length - 2]; | |||
this.lastChar[1] = buf[buf.length - 1]; | |||
} | |||
return buf.toString('base64', i, buf.length - n); | |||
} | |||
function base64End(buf) { | |||
var r = buf && buf.length ? this.write(buf) : ''; | |||
if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); | |||
return r; | |||
} | |||
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) | |||
function simpleWrite(buf) { | |||
return buf.toString(this.encoding); | |||
} | |||
function simpleEnd(buf) { | |||
return buf && buf.length ? this.write(buf) : ''; | |||
} |