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force log out when password change
Commit Description:
force log out when password change
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node_modules/readable-stream/lib/_stream_readable.js
| 1018 lines
| 30.6 KiB
| application/javascript
| JavascriptLexer
|
r789 | // Copyright Joyent, Inc. and other Node contributors. | ||
// | |||
// Permission is hereby granted, free of charge, to any person obtaining a | |||
// copy of this software and associated documentation files (the | |||
// "Software"), to deal in the Software without restriction, including | |||
// without limitation the rights to use, copy, modify, merge, publish, | |||
// distribute, sublicense, and/or sell copies of the Software, and to permit | |||
// persons to whom the Software is furnished to do so, subject to the | |||
// following conditions: | |||
// | |||
// The above copyright notice and this permission notice shall be included | |||
// in all copies or substantial portions of the Software. | |||
// | |||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |||
// USE OR OTHER DEALINGS IN THE SOFTWARE. | |||
'use strict'; | |||
/*<replacement>*/ | |||
var pna = require('process-nextick-args'); | |||
/*</replacement>*/ | |||
module.exports = Readable; | |||
/*<replacement>*/ | |||
var isArray = require('isarray'); | |||
/*</replacement>*/ | |||
/*<replacement>*/ | |||
var Duplex; | |||
/*</replacement>*/ | |||
Readable.ReadableState = ReadableState; | |||
/*<replacement>*/ | |||
var EE = require('events').EventEmitter; | |||
var EElistenerCount = function (emitter, type) { | |||
return emitter.listeners(type).length; | |||
}; | |||
/*</replacement>*/ | |||
/*<replacement>*/ | |||
var Stream = require('./internal/streams/stream'); | |||
/*</replacement>*/ | |||
/*<replacement>*/ | |||
var Buffer = require('safe-buffer').Buffer; | |||
var OurUint8Array = global.Uint8Array || function () {}; | |||
function _uint8ArrayToBuffer(chunk) { | |||
return Buffer.from(chunk); | |||
} | |||
function _isUint8Array(obj) { | |||
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; | |||
} | |||
/*</replacement>*/ | |||
/*<replacement>*/ | |||
var util = Object.create(require('core-util-is')); | |||
util.inherits = require('inherits'); | |||
/*</replacement>*/ | |||
/*<replacement>*/ | |||
var debugUtil = require('util'); | |||
var debug = void 0; | |||
if (debugUtil && debugUtil.debuglog) { | |||
debug = debugUtil.debuglog('stream'); | |||
} else { | |||
debug = function () {}; | |||
} | |||
/*</replacement>*/ | |||
var BufferList = require('./internal/streams/BufferList'); | |||
var destroyImpl = require('./internal/streams/destroy'); | |||
var StringDecoder; | |||
util.inherits(Readable, Stream); | |||
var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; | |||
function prependListener(emitter, event, fn) { | |||
// Sadly this is not cacheable as some libraries bundle their own | |||
// event emitter implementation with them. | |||
if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); | |||
// This is a hack to make sure that our error handler is attached before any | |||
// userland ones. NEVER DO THIS. This is here only because this code needs | |||
// to continue to work with older versions of Node.js that do not include | |||
// the prependListener() method. The goal is to eventually remove this hack. | |||
if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; | |||
} | |||
function ReadableState(options, stream) { | |||
Duplex = Duplex || require('./_stream_duplex'); | |||
options = options || {}; | |||
// Duplex streams are both readable and writable, but share | |||
// the same options object. | |||
// However, some cases require setting options to different | |||
// values for the readable and the writable sides of the duplex stream. | |||
// These options can be provided separately as readableXXX and writableXXX. | |||
var isDuplex = stream instanceof Duplex; | |||
// object stream flag. Used to make read(n) ignore n and to | |||
// make all the buffer merging and length checks go away | |||
this.objectMode = !!options.objectMode; | |||
if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; | |||
// the point at which it stops calling _read() to fill the buffer | |||
// Note: 0 is a valid value, means "don't call _read preemptively ever" | |||
var hwm = options.highWaterMark; | |||
var readableHwm = options.readableHighWaterMark; | |||
var defaultHwm = this.objectMode ? 16 : 16 * 1024; | |||
if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm; | |||
// cast to ints. | |||
this.highWaterMark = Math.floor(this.highWaterMark); | |||
// A linked list is used to store data chunks instead of an array because the | |||
// linked list can remove elements from the beginning faster than | |||
// array.shift() | |||
this.buffer = new BufferList(); | |||
this.length = 0; | |||
this.pipes = null; | |||
this.pipesCount = 0; | |||
this.flowing = null; | |||
this.ended = false; | |||
this.endEmitted = false; | |||
this.reading = false; | |||
// a flag to be able to tell if the event 'readable'/'data' is emitted | |||
// immediately, or on a later tick. We set this to true at first, because | |||
// any actions that shouldn't happen until "later" should generally also | |||
// not happen before the first read call. | |||
this.sync = true; | |||
// whenever we return null, then we set a flag to say | |||
// that we're awaiting a 'readable' event emission. | |||
this.needReadable = false; | |||
this.emittedReadable = false; | |||
this.readableListening = false; | |||
this.resumeScheduled = false; | |||
// has it been destroyed | |||
this.destroyed = false; | |||
// Crypto is kind of old and crusty. Historically, its default string | |||
// encoding is 'binary' so we have to make this configurable. | |||
// Everything else in the universe uses 'utf8', though. | |||
this.defaultEncoding = options.defaultEncoding || 'utf8'; | |||
// the number of writers that are awaiting a drain event in .pipe()s | |||
this.awaitDrain = 0; | |||
// if true, a maybeReadMore has been scheduled | |||
this.readingMore = false; | |||
this.decoder = null; | |||
this.encoding = null; | |||
if (options.encoding) { | |||
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |||
this.decoder = new StringDecoder(options.encoding); | |||
this.encoding = options.encoding; | |||
} | |||
} | |||
function Readable(options) { | |||
Duplex = Duplex || require('./_stream_duplex'); | |||
if (!(this instanceof Readable)) return new Readable(options); | |||
this._readableState = new ReadableState(options, this); | |||
// legacy | |||
this.readable = true; | |||
if (options) { | |||
if (typeof options.read === 'function') this._read = options.read; | |||
if (typeof options.destroy === 'function') this._destroy = options.destroy; | |||
} | |||
Stream.call(this); | |||
} | |||
Object.defineProperty(Readable.prototype, 'destroyed', { | |||
get: function () { | |||
if (this._readableState === undefined) { | |||
return false; | |||
} | |||
return this._readableState.destroyed; | |||
}, | |||
set: function (value) { | |||
// we ignore the value if the stream | |||
// has not been initialized yet | |||
if (!this._readableState) { | |||
return; | |||
} | |||
// backward compatibility, the user is explicitly | |||
// managing destroyed | |||
this._readableState.destroyed = value; | |||
} | |||
}); | |||
Readable.prototype.destroy = destroyImpl.destroy; | |||
Readable.prototype._undestroy = destroyImpl.undestroy; | |||
Readable.prototype._destroy = function (err, cb) { | |||
this.push(null); | |||
cb(err); | |||
}; | |||
// Manually shove something into the read() buffer. | |||
// This returns true if the highWaterMark has not been hit yet, | |||
// similar to how Writable.write() returns true if you should | |||
// write() some more. | |||
Readable.prototype.push = function (chunk, encoding) { | |||
var state = this._readableState; | |||
var skipChunkCheck; | |||
if (!state.objectMode) { | |||
if (typeof chunk === 'string') { | |||
encoding = encoding || state.defaultEncoding; | |||
if (encoding !== state.encoding) { | |||
chunk = Buffer.from(chunk, encoding); | |||
encoding = ''; | |||
} | |||
skipChunkCheck = true; | |||
} | |||
} else { | |||
skipChunkCheck = true; | |||
} | |||
return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); | |||
}; | |||
// Unshift should *always* be something directly out of read() | |||
Readable.prototype.unshift = function (chunk) { | |||
return readableAddChunk(this, chunk, null, true, false); | |||
}; | |||
function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { | |||
var state = stream._readableState; | |||
if (chunk === null) { | |||
state.reading = false; | |||
onEofChunk(stream, state); | |||
} else { | |||
var er; | |||
if (!skipChunkCheck) er = chunkInvalid(state, chunk); | |||
if (er) { | |||
stream.emit('error', er); | |||
} else if (state.objectMode || chunk && chunk.length > 0) { | |||
if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { | |||
chunk = _uint8ArrayToBuffer(chunk); | |||
} | |||
if (addToFront) { | |||
if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); | |||
} else if (state.ended) { | |||
stream.emit('error', new Error('stream.push() after EOF')); | |||
} else { | |||
state.reading = false; | |||
if (state.decoder && !encoding) { | |||
chunk = state.decoder.write(chunk); | |||
if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); | |||
} else { | |||
addChunk(stream, state, chunk, false); | |||
} | |||
} | |||
} else if (!addToFront) { | |||
state.reading = false; | |||
} | |||
} | |||
return needMoreData(state); | |||
} | |||
function addChunk(stream, state, chunk, addToFront) { | |||
if (state.flowing && state.length === 0 && !state.sync) { | |||
stream.emit('data', chunk); | |||
stream.read(0); | |||
} else { | |||
// update the buffer info. | |||
state.length += state.objectMode ? 1 : chunk.length; | |||
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); | |||
if (state.needReadable) emitReadable(stream); | |||
} | |||
maybeReadMore(stream, state); | |||
} | |||
function chunkInvalid(state, chunk) { | |||
var er; | |||
if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |||
er = new TypeError('Invalid non-string/buffer chunk'); | |||
} | |||
return er; | |||
} | |||
// if it's past the high water mark, we can push in some more. | |||
// Also, if we have no data yet, we can stand some | |||
// more bytes. This is to work around cases where hwm=0, | |||
// such as the repl. Also, if the push() triggered a | |||
// readable event, and the user called read(largeNumber) such that | |||
// needReadable was set, then we ought to push more, so that another | |||
// 'readable' event will be triggered. | |||
function needMoreData(state) { | |||
return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); | |||
} | |||
Readable.prototype.isPaused = function () { | |||
return this._readableState.flowing === false; | |||
}; | |||
// backwards compatibility. | |||
Readable.prototype.setEncoding = function (enc) { | |||
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |||
this._readableState.decoder = new StringDecoder(enc); | |||
this._readableState.encoding = enc; | |||
return this; | |||
}; | |||
// Don't raise the hwm > 8MB | |||
var MAX_HWM = 0x800000; | |||
function computeNewHighWaterMark(n) { | |||
if (n >= MAX_HWM) { | |||
n = MAX_HWM; | |||
} else { | |||
// Get the next highest power of 2 to prevent increasing hwm excessively in | |||
// tiny amounts | |||
n--; | |||
n |= n >>> 1; | |||
n |= n >>> 2; | |||
n |= n >>> 4; | |||
n |= n >>> 8; | |||
n |= n >>> 16; | |||
n++; | |||
} | |||
return n; | |||
} | |||
// This function is designed to be inlinable, so please take care when making | |||
// changes to the function body. | |||
function howMuchToRead(n, state) { | |||
if (n <= 0 || state.length === 0 && state.ended) return 0; | |||
if (state.objectMode) return 1; | |||
if (n !== n) { | |||
// Only flow one buffer at a time | |||
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; | |||
} | |||
// If we're asking for more than the current hwm, then raise the hwm. | |||
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); | |||
if (n <= state.length) return n; | |||
// Don't have enough | |||
if (!state.ended) { | |||
state.needReadable = true; | |||
return 0; | |||
} | |||
return state.length; | |||
} | |||
// you can override either this method, or the async _read(n) below. | |||
Readable.prototype.read = function (n) { | |||
debug('read', n); | |||
n = parseInt(n, 10); | |||
var state = this._readableState; | |||
var nOrig = n; | |||
if (n !== 0) state.emittedReadable = false; | |||
// if we're doing read(0) to trigger a readable event, but we | |||
// already have a bunch of data in the buffer, then just trigger | |||
// the 'readable' event and move on. | |||
if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { | |||
debug('read: emitReadable', state.length, state.ended); | |||
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); | |||
return null; | |||
} | |||
n = howMuchToRead(n, state); | |||
// if we've ended, and we're now clear, then finish it up. | |||
if (n === 0 && state.ended) { | |||
if (state.length === 0) endReadable(this); | |||
return null; | |||
} | |||
// All the actual chunk generation logic needs to be | |||
// *below* the call to _read. The reason is that in certain | |||
// synthetic stream cases, such as passthrough streams, _read | |||
// may be a completely synchronous operation which may change | |||
// the state of the read buffer, providing enough data when | |||
// before there was *not* enough. | |||
// | |||
// So, the steps are: | |||
// 1. Figure out what the state of things will be after we do | |||
// a read from the buffer. | |||
// | |||
// 2. If that resulting state will trigger a _read, then call _read. | |||
// Note that this may be asynchronous, or synchronous. Yes, it is | |||
// deeply ugly to write APIs this way, but that still doesn't mean | |||
// that the Readable class should behave improperly, as streams are | |||
// designed to be sync/async agnostic. | |||
// Take note if the _read call is sync or async (ie, if the read call | |||
// has returned yet), so that we know whether or not it's safe to emit | |||
// 'readable' etc. | |||
// | |||
// 3. Actually pull the requested chunks out of the buffer and return. | |||
// if we need a readable event, then we need to do some reading. | |||
var doRead = state.needReadable; | |||
debug('need readable', doRead); | |||
// if we currently have less than the highWaterMark, then also read some | |||
if (state.length === 0 || state.length - n < state.highWaterMark) { | |||
doRead = true; | |||
debug('length less than watermark', doRead); | |||
} | |||
// however, if we've ended, then there's no point, and if we're already | |||
// reading, then it's unnecessary. | |||
if (state.ended || state.reading) { | |||
doRead = false; | |||
debug('reading or ended', doRead); | |||
} else if (doRead) { | |||
debug('do read'); | |||
state.reading = true; | |||
state.sync = true; | |||
// if the length is currently zero, then we *need* a readable event. | |||
if (state.length === 0) state.needReadable = true; | |||
// call internal read method | |||
this._read(state.highWaterMark); | |||
state.sync = false; | |||
// If _read pushed data synchronously, then `reading` will be false, | |||
// and we need to re-evaluate how much data we can return to the user. | |||
if (!state.reading) n = howMuchToRead(nOrig, state); | |||
} | |||
var ret; | |||
if (n > 0) ret = fromList(n, state);else ret = null; | |||
if (ret === null) { | |||
state.needReadable = true; | |||
n = 0; | |||
} else { | |||
state.length -= n; | |||
} | |||
if (state.length === 0) { | |||
// If we have nothing in the buffer, then we want to know | |||
// as soon as we *do* get something into the buffer. | |||
if (!state.ended) state.needReadable = true; | |||
// If we tried to read() past the EOF, then emit end on the next tick. | |||
if (nOrig !== n && state.ended) endReadable(this); | |||
} | |||
if (ret !== null) this.emit('data', ret); | |||
return ret; | |||
}; | |||
function onEofChunk(stream, state) { | |||
if (state.ended) return; | |||
if (state.decoder) { | |||
var chunk = state.decoder.end(); | |||
if (chunk && chunk.length) { | |||
state.buffer.push(chunk); | |||
state.length += state.objectMode ? 1 : chunk.length; | |||
} | |||
} | |||
state.ended = true; | |||
// emit 'readable' now to make sure it gets picked up. | |||
emitReadable(stream); | |||
} | |||
// Don't emit readable right away in sync mode, because this can trigger | |||
// another read() call => stack overflow. This way, it might trigger | |||
// a nextTick recursion warning, but that's not so bad. | |||
function emitReadable(stream) { | |||
var state = stream._readableState; | |||
state.needReadable = false; | |||
if (!state.emittedReadable) { | |||
debug('emitReadable', state.flowing); | |||
state.emittedReadable = true; | |||
if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream); | |||
} | |||
} | |||
function emitReadable_(stream) { | |||
debug('emit readable'); | |||
stream.emit('readable'); | |||
flow(stream); | |||
} | |||
// at this point, the user has presumably seen the 'readable' event, | |||
// and called read() to consume some data. that may have triggered | |||
// in turn another _read(n) call, in which case reading = true if | |||
// it's in progress. | |||
// However, if we're not ended, or reading, and the length < hwm, | |||
// then go ahead and try to read some more preemptively. | |||
function maybeReadMore(stream, state) { | |||
if (!state.readingMore) { | |||
state.readingMore = true; | |||
pna.nextTick(maybeReadMore_, stream, state); | |||
} | |||
} | |||
function maybeReadMore_(stream, state) { | |||
var len = state.length; | |||
while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { | |||
debug('maybeReadMore read 0'); | |||
stream.read(0); | |||
if (len === state.length) | |||
// didn't get any data, stop spinning. | |||
break;else len = state.length; | |||
} | |||
state.readingMore = false; | |||
} | |||
// abstract method. to be overridden in specific implementation classes. | |||
// call cb(er, data) where data is <= n in length. | |||
// for virtual (non-string, non-buffer) streams, "length" is somewhat | |||
// arbitrary, and perhaps not very meaningful. | |||
Readable.prototype._read = function (n) { | |||
this.emit('error', new Error('_read() is not implemented')); | |||
}; | |||
Readable.prototype.pipe = function (dest, pipeOpts) { | |||
var src = this; | |||
var state = this._readableState; | |||
switch (state.pipesCount) { | |||
case 0: | |||
state.pipes = dest; | |||
break; | |||
case 1: | |||
state.pipes = [state.pipes, dest]; | |||
break; | |||
default: | |||
state.pipes.push(dest); | |||
break; | |||
} | |||
state.pipesCount += 1; | |||
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); | |||
var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; | |||
var endFn = doEnd ? onend : unpipe; | |||
if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn); | |||
dest.on('unpipe', onunpipe); | |||
function onunpipe(readable, unpipeInfo) { | |||
debug('onunpipe'); | |||
if (readable === src) { | |||
if (unpipeInfo && unpipeInfo.hasUnpiped === false) { | |||
unpipeInfo.hasUnpiped = true; | |||
cleanup(); | |||
} | |||
} | |||
} | |||
function onend() { | |||
debug('onend'); | |||
dest.end(); | |||
} | |||
// when the dest drains, it reduces the awaitDrain counter | |||
// on the source. This would be more elegant with a .once() | |||
// handler in flow(), but adding and removing repeatedly is | |||
// too slow. | |||
var ondrain = pipeOnDrain(src); | |||
dest.on('drain', ondrain); | |||
var cleanedUp = false; | |||
function cleanup() { | |||
debug('cleanup'); | |||
// cleanup event handlers once the pipe is broken | |||
dest.removeListener('close', onclose); | |||
dest.removeListener('finish', onfinish); | |||
dest.removeListener('drain', ondrain); | |||
dest.removeListener('error', onerror); | |||
dest.removeListener('unpipe', onunpipe); | |||
src.removeListener('end', onend); | |||
src.removeListener('end', unpipe); | |||
src.removeListener('data', ondata); | |||
cleanedUp = true; | |||
// if the reader is waiting for a drain event from this | |||
// specific writer, then it would cause it to never start | |||
// flowing again. | |||
// So, if this is awaiting a drain, then we just call it now. | |||
// If we don't know, then assume that we are waiting for one. | |||
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); | |||
} | |||
// If the user pushes more data while we're writing to dest then we'll end up | |||
// in ondata again. However, we only want to increase awaitDrain once because | |||
// dest will only emit one 'drain' event for the multiple writes. | |||
// => Introduce a guard on increasing awaitDrain. | |||
var increasedAwaitDrain = false; | |||
src.on('data', ondata); | |||
function ondata(chunk) { | |||
debug('ondata'); | |||
increasedAwaitDrain = false; | |||
var ret = dest.write(chunk); | |||
if (false === ret && !increasedAwaitDrain) { | |||
// If the user unpiped during `dest.write()`, it is possible | |||
// to get stuck in a permanently paused state if that write | |||
// also returned false. | |||
// => Check whether `dest` is still a piping destination. | |||
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { | |||
debug('false write response, pause', src._readableState.awaitDrain); | |||
src._readableState.awaitDrain++; | |||
increasedAwaitDrain = true; | |||
} | |||
src.pause(); | |||
} | |||
} | |||
// if the dest has an error, then stop piping into it. | |||
// however, don't suppress the throwing behavior for this. | |||
function onerror(er) { | |||
debug('onerror', er); | |||
unpipe(); | |||
dest.removeListener('error', onerror); | |||
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); | |||
} | |||
// Make sure our error handler is attached before userland ones. | |||
prependListener(dest, 'error', onerror); | |||
// Both close and finish should trigger unpipe, but only once. | |||
function onclose() { | |||
dest.removeListener('finish', onfinish); | |||
unpipe(); | |||
} | |||
dest.once('close', onclose); | |||
function onfinish() { | |||
debug('onfinish'); | |||
dest.removeListener('close', onclose); | |||
unpipe(); | |||
} | |||
dest.once('finish', onfinish); | |||
function unpipe() { | |||
debug('unpipe'); | |||
src.unpipe(dest); | |||
} | |||
// tell the dest that it's being piped to | |||
dest.emit('pipe', src); | |||
// start the flow if it hasn't been started already. | |||
if (!state.flowing) { | |||
debug('pipe resume'); | |||
src.resume(); | |||
} | |||
return dest; | |||
}; | |||
function pipeOnDrain(src) { | |||
return function () { | |||
var state = src._readableState; | |||
debug('pipeOnDrain', state.awaitDrain); | |||
if (state.awaitDrain) state.awaitDrain--; | |||
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { | |||
state.flowing = true; | |||
flow(src); | |||
} | |||
}; | |||
} | |||
Readable.prototype.unpipe = function (dest) { | |||
var state = this._readableState; | |||
var unpipeInfo = { hasUnpiped: false }; | |||
// if we're not piping anywhere, then do nothing. | |||
if (state.pipesCount === 0) return this; | |||
// just one destination. most common case. | |||
if (state.pipesCount === 1) { | |||
// passed in one, but it's not the right one. | |||
if (dest && dest !== state.pipes) return this; | |||
if (!dest) dest = state.pipes; | |||
// got a match. | |||
state.pipes = null; | |||
state.pipesCount = 0; | |||
state.flowing = false; | |||
if (dest) dest.emit('unpipe', this, unpipeInfo); | |||
return this; | |||
} | |||
// slow case. multiple pipe destinations. | |||
if (!dest) { | |||
// remove all. | |||
var dests = state.pipes; | |||
var len = state.pipesCount; | |||
state.pipes = null; | |||
state.pipesCount = 0; | |||
state.flowing = false; | |||
for (var i = 0; i < len; i++) { | |||
dests[i].emit('unpipe', this, unpipeInfo); | |||
}return this; | |||
} | |||
// try to find the right one. | |||
var index = indexOf(state.pipes, dest); | |||
if (index === -1) return this; | |||
state.pipes.splice(index, 1); | |||
state.pipesCount -= 1; | |||
if (state.pipesCount === 1) state.pipes = state.pipes[0]; | |||
dest.emit('unpipe', this, unpipeInfo); | |||
return this; | |||
}; | |||
// set up data events if they are asked for | |||
// Ensure readable listeners eventually get something | |||
Readable.prototype.on = function (ev, fn) { | |||
var res = Stream.prototype.on.call(this, ev, fn); | |||
if (ev === 'data') { | |||
// Start flowing on next tick if stream isn't explicitly paused | |||
if (this._readableState.flowing !== false) this.resume(); | |||
} else if (ev === 'readable') { | |||
var state = this._readableState; | |||
if (!state.endEmitted && !state.readableListening) { | |||
state.readableListening = state.needReadable = true; | |||
state.emittedReadable = false; | |||
if (!state.reading) { | |||
pna.nextTick(nReadingNextTick, this); | |||
} else if (state.length) { | |||
emitReadable(this); | |||
} | |||
} | |||
} | |||
return res; | |||
}; | |||
Readable.prototype.addListener = Readable.prototype.on; | |||
function nReadingNextTick(self) { | |||
debug('readable nexttick read 0'); | |||
self.read(0); | |||
} | |||
// pause() and resume() are remnants of the legacy readable stream API | |||
// If the user uses them, then switch into old mode. | |||
Readable.prototype.resume = function () { | |||
var state = this._readableState; | |||
if (!state.flowing) { | |||
debug('resume'); | |||
state.flowing = true; | |||
resume(this, state); | |||
} | |||
return this; | |||
}; | |||
function resume(stream, state) { | |||
if (!state.resumeScheduled) { | |||
state.resumeScheduled = true; | |||
pna.nextTick(resume_, stream, state); | |||
} | |||
} | |||
function resume_(stream, state) { | |||
if (!state.reading) { | |||
debug('resume read 0'); | |||
stream.read(0); | |||
} | |||
state.resumeScheduled = false; | |||
state.awaitDrain = 0; | |||
stream.emit('resume'); | |||
flow(stream); | |||
if (state.flowing && !state.reading) stream.read(0); | |||
} | |||
Readable.prototype.pause = function () { | |||
debug('call pause flowing=%j', this._readableState.flowing); | |||
if (false !== this._readableState.flowing) { | |||
debug('pause'); | |||
this._readableState.flowing = false; | |||
this.emit('pause'); | |||
} | |||
return this; | |||
}; | |||
function flow(stream) { | |||
var state = stream._readableState; | |||
debug('flow', state.flowing); | |||
while (state.flowing && stream.read() !== null) {} | |||
} | |||
// wrap an old-style stream as the async data source. | |||
// This is *not* part of the readable stream interface. | |||
// It is an ugly unfortunate mess of history. | |||
Readable.prototype.wrap = function (stream) { | |||
var _this = this; | |||
var state = this._readableState; | |||
var paused = false; | |||
stream.on('end', function () { | |||
debug('wrapped end'); | |||
if (state.decoder && !state.ended) { | |||
var chunk = state.decoder.end(); | |||
if (chunk && chunk.length) _this.push(chunk); | |||
} | |||
_this.push(null); | |||
}); | |||
stream.on('data', function (chunk) { | |||
debug('wrapped data'); | |||
if (state.decoder) chunk = state.decoder.write(chunk); | |||
// don't skip over falsy values in objectMode | |||
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; | |||
var ret = _this.push(chunk); | |||
if (!ret) { | |||
paused = true; | |||
stream.pause(); | |||
} | |||
}); | |||
// proxy all the other methods. | |||
// important when wrapping filters and duplexes. | |||
for (var i in stream) { | |||
if (this[i] === undefined && typeof stream[i] === 'function') { | |||
this[i] = function (method) { | |||
return function () { | |||
return stream[method].apply(stream, arguments); | |||
}; | |||
}(i); | |||
} | |||
} | |||
// proxy certain important events. | |||
for (var n = 0; n < kProxyEvents.length; n++) { | |||
stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); | |||
} | |||
// when we try to consume some more bytes, simply unpause the | |||
// underlying stream. | |||
this._read = function (n) { | |||
debug('wrapped _read', n); | |||
if (paused) { | |||
paused = false; | |||
stream.resume(); | |||
} | |||
}; | |||
return this; | |||
}; | |||
Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { | |||
// making it explicit this property is not enumerable | |||
// because otherwise some prototype manipulation in | |||
// userland will fail | |||
enumerable: false, | |||
get: function () { | |||
return this._readableState.highWaterMark; | |||
} | |||
}); | |||
// exposed for testing purposes only. | |||
Readable._fromList = fromList; | |||
// Pluck off n bytes from an array of buffers. | |||
// Length is the combined lengths of all the buffers in the list. | |||
// This function is designed to be inlinable, so please take care when making | |||
// changes to the function body. | |||
function fromList(n, state) { | |||
// nothing buffered | |||
if (state.length === 0) return null; | |||
var ret; | |||
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { | |||
// read it all, truncate the list | |||
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); | |||
state.buffer.clear(); | |||
} else { | |||
// read part of list | |||
ret = fromListPartial(n, state.buffer, state.decoder); | |||
} | |||
return ret; | |||
} | |||
// Extracts only enough buffered data to satisfy the amount requested. | |||
// This function is designed to be inlinable, so please take care when making | |||
// changes to the function body. | |||
function fromListPartial(n, list, hasStrings) { | |||
var ret; | |||
if (n < list.head.data.length) { | |||
// slice is the same for buffers and strings | |||
ret = list.head.data.slice(0, n); | |||
list.head.data = list.head.data.slice(n); | |||
} else if (n === list.head.data.length) { | |||
// first chunk is a perfect match | |||
ret = list.shift(); | |||
} else { | |||
// result spans more than one buffer | |||
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); | |||
} | |||
return ret; | |||
} | |||
// Copies a specified amount of characters from the list of buffered data | |||
// chunks. | |||
// This function is designed to be inlinable, so please take care when making | |||
// changes to the function body. | |||
function copyFromBufferString(n, list) { | |||
var p = list.head; | |||
var c = 1; | |||
var ret = p.data; | |||
n -= ret.length; | |||
while (p = p.next) { | |||
var str = p.data; | |||
var nb = n > str.length ? str.length : n; | |||
if (nb === str.length) ret += str;else ret += str.slice(0, n); | |||
n -= nb; | |||
if (n === 0) { | |||
if (nb === str.length) { | |||
++c; | |||
if (p.next) list.head = p.next;else list.head = list.tail = null; | |||
} else { | |||
list.head = p; | |||
p.data = str.slice(nb); | |||
} | |||
break; | |||
} | |||
++c; | |||
} | |||
list.length -= c; | |||
return ret; | |||
} | |||
// Copies a specified amount of bytes from the list of buffered data chunks. | |||
// This function is designed to be inlinable, so please take care when making | |||
// changes to the function body. | |||
function copyFromBuffer(n, list) { | |||
var ret = Buffer.allocUnsafe(n); | |||
var p = list.head; | |||
var c = 1; | |||
p.data.copy(ret); | |||
n -= p.data.length; | |||
while (p = p.next) { | |||
var buf = p.data; | |||
var nb = n > buf.length ? buf.length : n; | |||
buf.copy(ret, ret.length - n, 0, nb); | |||
n -= nb; | |||
if (n === 0) { | |||
if (nb === buf.length) { | |||
++c; | |||
if (p.next) list.head = p.next;else list.head = list.tail = null; | |||
} else { | |||
list.head = p; | |||
p.data = buf.slice(nb); | |||
} | |||
break; | |||
} | |||
++c; | |||
} | |||
list.length -= c; | |||
return ret; | |||
} | |||
function endReadable(stream) { | |||
var state = stream._readableState; | |||
// If we get here before consuming all the bytes, then that is a | |||
// bug in node. Should never happen. | |||
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); | |||
if (!state.endEmitted) { | |||
state.ended = true; | |||
pna.nextTick(endReadableNT, state, stream); | |||
} | |||
} | |||
function endReadableNT(state, stream) { | |||
// Check that we didn't get one last unshift. | |||
if (!state.endEmitted && state.length === 0) { | |||
state.endEmitted = true; | |||
stream.readable = false; | |||
stream.emit('end'); | |||
} | |||
} | |||
function indexOf(xs, x) { | |||
for (var i = 0, l = xs.length; i < l; i++) { | |||
if (xs[i] === x) return i; | |||
} | |||
return -1; | |||
} |