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fix wrong merge
Commit Description:
fix wrong merge
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node_modules/regenerator-runtime/runtime.js
| 727 lines
| 23.6 KiB
| application/javascript
| JavascriptLexer
|
r789 | /** | |||
* Copyright (c) 2014-present, Facebook, Inc. | ||||
* | ||||
* This source code is licensed under the MIT license found in the | ||||
* LICENSE file in the root directory of this source tree. | ||||
*/ | ||||
!(function(global) { | ||||
"use strict"; | ||||
var Op = Object.prototype; | ||||
var hasOwn = Op.hasOwnProperty; | ||||
var undefined; // More compressible than void 0. | ||||
var $Symbol = typeof Symbol === "function" ? Symbol : {}; | ||||
var iteratorSymbol = $Symbol.iterator || "@@iterator"; | ||||
var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; | ||||
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; | ||||
var inModule = typeof module === "object"; | ||||
var runtime = global.regeneratorRuntime; | ||||
if (runtime) { | ||||
if (inModule) { | ||||
// If regeneratorRuntime is defined globally and we're in a module, | ||||
// make the exports object identical to regeneratorRuntime. | ||||
module.exports = runtime; | ||||
} | ||||
// Don't bother evaluating the rest of this file if the runtime was | ||||
// already defined globally. | ||||
return; | ||||
} | ||||
// Define the runtime globally (as expected by generated code) as either | ||||
// module.exports (if we're in a module) or a new, empty object. | ||||
runtime = global.regeneratorRuntime = inModule ? module.exports : {}; | ||||
function wrap(innerFn, outerFn, self, tryLocsList) { | ||||
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. | ||||
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; | ||||
var generator = Object.create(protoGenerator.prototype); | ||||
var context = new Context(tryLocsList || []); | ||||
// The ._invoke method unifies the implementations of the .next, | ||||
// .throw, and .return methods. | ||||
generator._invoke = makeInvokeMethod(innerFn, self, context); | ||||
return generator; | ||||
} | ||||
runtime.wrap = wrap; | ||||
// Try/catch helper to minimize deoptimizations. Returns a completion | ||||
// record like context.tryEntries[i].completion. This interface could | ||||
// have been (and was previously) designed to take a closure to be | ||||
// invoked without arguments, but in all the cases we care about we | ||||
// already have an existing method we want to call, so there's no need | ||||
// to create a new function object. We can even get away with assuming | ||||
// the method takes exactly one argument, since that happens to be true | ||||
// in every case, so we don't have to touch the arguments object. The | ||||
// only additional allocation required is the completion record, which | ||||
// has a stable shape and so hopefully should be cheap to allocate. | ||||
function tryCatch(fn, obj, arg) { | ||||
try { | ||||
return { type: "normal", arg: fn.call(obj, arg) }; | ||||
} catch (err) { | ||||
return { type: "throw", arg: err }; | ||||
} | ||||
} | ||||
var GenStateSuspendedStart = "suspendedStart"; | ||||
var GenStateSuspendedYield = "suspendedYield"; | ||||
var GenStateExecuting = "executing"; | ||||
var GenStateCompleted = "completed"; | ||||
// Returning this object from the innerFn has the same effect as | ||||
// breaking out of the dispatch switch statement. | ||||
var ContinueSentinel = {}; | ||||
// Dummy constructor functions that we use as the .constructor and | ||||
// .constructor.prototype properties for functions that return Generator | ||||
// objects. For full spec compliance, you may wish to configure your | ||||
// minifier not to mangle the names of these two functions. | ||||
function Generator() {} | ||||
function GeneratorFunction() {} | ||||
function GeneratorFunctionPrototype() {} | ||||
// This is a polyfill for %IteratorPrototype% for environments that | ||||
// don't natively support it. | ||||
var IteratorPrototype = {}; | ||||
IteratorPrototype[iteratorSymbol] = function () { | ||||
return this; | ||||
}; | ||||
var getProto = Object.getPrototypeOf; | ||||
var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); | ||||
if (NativeIteratorPrototype && | ||||
NativeIteratorPrototype !== Op && | ||||
hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { | ||||
// This environment has a native %IteratorPrototype%; use it instead | ||||
// of the polyfill. | ||||
IteratorPrototype = NativeIteratorPrototype; | ||||
} | ||||
var Gp = GeneratorFunctionPrototype.prototype = | ||||
Generator.prototype = Object.create(IteratorPrototype); | ||||
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; | ||||
GeneratorFunctionPrototype.constructor = GeneratorFunction; | ||||
GeneratorFunctionPrototype[toStringTagSymbol] = | ||||
GeneratorFunction.displayName = "GeneratorFunction"; | ||||
// Helper for defining the .next, .throw, and .return methods of the | ||||
// Iterator interface in terms of a single ._invoke method. | ||||
function defineIteratorMethods(prototype) { | ||||
["next", "throw", "return"].forEach(function(method) { | ||||
prototype[method] = function(arg) { | ||||
return this._invoke(method, arg); | ||||
}; | ||||
}); | ||||
} | ||||
runtime.isGeneratorFunction = function(genFun) { | ||||
var ctor = typeof genFun === "function" && genFun.constructor; | ||||
return ctor | ||||
? ctor === GeneratorFunction || | ||||
// For the native GeneratorFunction constructor, the best we can | ||||
// do is to check its .name property. | ||||
(ctor.displayName || ctor.name) === "GeneratorFunction" | ||||
: false; | ||||
}; | ||||
runtime.mark = function(genFun) { | ||||
if (Object.setPrototypeOf) { | ||||
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); | ||||
} else { | ||||
genFun.__proto__ = GeneratorFunctionPrototype; | ||||
if (!(toStringTagSymbol in genFun)) { | ||||
genFun[toStringTagSymbol] = "GeneratorFunction"; | ||||
} | ||||
} | ||||
genFun.prototype = Object.create(Gp); | ||||
return genFun; | ||||
}; | ||||
// Within the body of any async function, `await x` is transformed to | ||||
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test | ||||
// `hasOwn.call(value, "__await")` to determine if the yielded value is | ||||
// meant to be awaited. | ||||
runtime.awrap = function(arg) { | ||||
return { __await: arg }; | ||||
}; | ||||
function AsyncIterator(generator) { | ||||
function invoke(method, arg, resolve, reject) { | ||||
var record = tryCatch(generator[method], generator, arg); | ||||
if (record.type === "throw") { | ||||
reject(record.arg); | ||||
} else { | ||||
var result = record.arg; | ||||
var value = result.value; | ||||
if (value && | ||||
typeof value === "object" && | ||||
hasOwn.call(value, "__await")) { | ||||
return Promise.resolve(value.__await).then(function(value) { | ||||
invoke("next", value, resolve, reject); | ||||
}, function(err) { | ||||
invoke("throw", err, resolve, reject); | ||||
}); | ||||
} | ||||
return Promise.resolve(value).then(function(unwrapped) { | ||||
// When a yielded Promise is resolved, its final value becomes | ||||
// the .value of the Promise<{value,done}> result for the | ||||
// current iteration. If the Promise is rejected, however, the | ||||
// result for this iteration will be rejected with the same | ||||
// reason. Note that rejections of yielded Promises are not | ||||
// thrown back into the generator function, as is the case | ||||
// when an awaited Promise is rejected. This difference in | ||||
// behavior between yield and await is important, because it | ||||
// allows the consumer to decide what to do with the yielded | ||||
// rejection (swallow it and continue, manually .throw it back | ||||
// into the generator, abandon iteration, whatever). With | ||||
// await, by contrast, there is no opportunity to examine the | ||||
// rejection reason outside the generator function, so the | ||||
// only option is to throw it from the await expression, and | ||||
// let the generator function handle the exception. | ||||
result.value = unwrapped; | ||||
resolve(result); | ||||
}, reject); | ||||
} | ||||
} | ||||
var previousPromise; | ||||
function enqueue(method, arg) { | ||||
function callInvokeWithMethodAndArg() { | ||||
return new Promise(function(resolve, reject) { | ||||
invoke(method, arg, resolve, reject); | ||||
}); | ||||
} | ||||
return previousPromise = | ||||
// If enqueue has been called before, then we want to wait until | ||||
// all previous Promises have been resolved before calling invoke, | ||||
// so that results are always delivered in the correct order. If | ||||
// enqueue has not been called before, then it is important to | ||||
// call invoke immediately, without waiting on a callback to fire, | ||||
// so that the async generator function has the opportunity to do | ||||
// any necessary setup in a predictable way. This predictability | ||||
// is why the Promise constructor synchronously invokes its | ||||
// executor callback, and why async functions synchronously | ||||
// execute code before the first await. Since we implement simple | ||||
// async functions in terms of async generators, it is especially | ||||
// important to get this right, even though it requires care. | ||||
previousPromise ? previousPromise.then( | ||||
callInvokeWithMethodAndArg, | ||||
// Avoid propagating failures to Promises returned by later | ||||
// invocations of the iterator. | ||||
callInvokeWithMethodAndArg | ||||
) : callInvokeWithMethodAndArg(); | ||||
} | ||||
// Define the unified helper method that is used to implement .next, | ||||
// .throw, and .return (see defineIteratorMethods). | ||||
this._invoke = enqueue; | ||||
} | ||||
defineIteratorMethods(AsyncIterator.prototype); | ||||
AsyncIterator.prototype[asyncIteratorSymbol] = function () { | ||||
return this; | ||||
}; | ||||
runtime.AsyncIterator = AsyncIterator; | ||||
// Note that simple async functions are implemented on top of | ||||
// AsyncIterator objects; they just return a Promise for the value of | ||||
// the final result produced by the iterator. | ||||
runtime.async = function(innerFn, outerFn, self, tryLocsList) { | ||||
var iter = new AsyncIterator( | ||||
wrap(innerFn, outerFn, self, tryLocsList) | ||||
); | ||||
return runtime.isGeneratorFunction(outerFn) | ||||
? iter // If outerFn is a generator, return the full iterator. | ||||
: iter.next().then(function(result) { | ||||
return result.done ? result.value : iter.next(); | ||||
}); | ||||
}; | ||||
function makeInvokeMethod(innerFn, self, context) { | ||||
var state = GenStateSuspendedStart; | ||||
return function invoke(method, arg) { | ||||
if (state === GenStateExecuting) { | ||||
throw new Error("Generator is already running"); | ||||
} | ||||
if (state === GenStateCompleted) { | ||||
if (method === "throw") { | ||||
throw arg; | ||||
} | ||||
// Be forgiving, per 25.3.3.3.3 of the spec: | ||||
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume | ||||
return doneResult(); | ||||
} | ||||
context.method = method; | ||||
context.arg = arg; | ||||
while (true) { | ||||
var delegate = context.delegate; | ||||
if (delegate) { | ||||
var delegateResult = maybeInvokeDelegate(delegate, context); | ||||
if (delegateResult) { | ||||
if (delegateResult === ContinueSentinel) continue; | ||||
return delegateResult; | ||||
} | ||||
} | ||||
if (context.method === "next") { | ||||
// Setting context._sent for legacy support of Babel's | ||||
// function.sent implementation. | ||||
context.sent = context._sent = context.arg; | ||||
} else if (context.method === "throw") { | ||||
if (state === GenStateSuspendedStart) { | ||||
state = GenStateCompleted; | ||||
throw context.arg; | ||||
} | ||||
context.dispatchException(context.arg); | ||||
} else if (context.method === "return") { | ||||
context.abrupt("return", context.arg); | ||||
} | ||||
state = GenStateExecuting; | ||||
var record = tryCatch(innerFn, self, context); | ||||
if (record.type === "normal") { | ||||
// If an exception is thrown from innerFn, we leave state === | ||||
// GenStateExecuting and loop back for another invocation. | ||||
state = context.done | ||||
? GenStateCompleted | ||||
: GenStateSuspendedYield; | ||||
if (record.arg === ContinueSentinel) { | ||||
continue; | ||||
} | ||||
return { | ||||
value: record.arg, | ||||
done: context.done | ||||
}; | ||||
} else if (record.type === "throw") { | ||||
state = GenStateCompleted; | ||||
// Dispatch the exception by looping back around to the | ||||
// context.dispatchException(context.arg) call above. | ||||
context.method = "throw"; | ||||
context.arg = record.arg; | ||||
} | ||||
} | ||||
}; | ||||
} | ||||
// Call delegate.iterator[context.method](context.arg) and handle the | ||||
// result, either by returning a { value, done } result from the | ||||
// delegate iterator, or by modifying context.method and context.arg, | ||||
// setting context.delegate to null, and returning the ContinueSentinel. | ||||
function maybeInvokeDelegate(delegate, context) { | ||||
var method = delegate.iterator[context.method]; | ||||
if (method === undefined) { | ||||
// A .throw or .return when the delegate iterator has no .throw | ||||
// method always terminates the yield* loop. | ||||
context.delegate = null; | ||||
if (context.method === "throw") { | ||||
if (delegate.iterator.return) { | ||||
// If the delegate iterator has a return method, give it a | ||||
// chance to clean up. | ||||
context.method = "return"; | ||||
context.arg = undefined; | ||||
maybeInvokeDelegate(delegate, context); | ||||
if (context.method === "throw") { | ||||
// If maybeInvokeDelegate(context) changed context.method from | ||||
// "return" to "throw", let that override the TypeError below. | ||||
return ContinueSentinel; | ||||
} | ||||
} | ||||
context.method = "throw"; | ||||
context.arg = new TypeError( | ||||
"The iterator does not provide a 'throw' method"); | ||||
} | ||||
return ContinueSentinel; | ||||
} | ||||
var record = tryCatch(method, delegate.iterator, context.arg); | ||||
if (record.type === "throw") { | ||||
context.method = "throw"; | ||||
context.arg = record.arg; | ||||
context.delegate = null; | ||||
return ContinueSentinel; | ||||
} | ||||
var info = record.arg; | ||||
if (! info) { | ||||
context.method = "throw"; | ||||
context.arg = new TypeError("iterator result is not an object"); | ||||
context.delegate = null; | ||||
return ContinueSentinel; | ||||
} | ||||
if (info.done) { | ||||
// Assign the result of the finished delegate to the temporary | ||||
// variable specified by delegate.resultName (see delegateYield). | ||||
context[delegate.resultName] = info.value; | ||||
// Resume execution at the desired location (see delegateYield). | ||||
context.next = delegate.nextLoc; | ||||
// If context.method was "throw" but the delegate handled the | ||||
// exception, let the outer generator proceed normally. If | ||||
// context.method was "next", forget context.arg since it has been | ||||
// "consumed" by the delegate iterator. If context.method was | ||||
// "return", allow the original .return call to continue in the | ||||
// outer generator. | ||||
if (context.method !== "return") { | ||||
context.method = "next"; | ||||
context.arg = undefined; | ||||
} | ||||
} else { | ||||
// Re-yield the result returned by the delegate method. | ||||
return info; | ||||
} | ||||
// The delegate iterator is finished, so forget it and continue with | ||||
// the outer generator. | ||||
context.delegate = null; | ||||
return ContinueSentinel; | ||||
} | ||||
// Define Generator.prototype.{next,throw,return} in terms of the | ||||
// unified ._invoke helper method. | ||||
defineIteratorMethods(Gp); | ||||
Gp[toStringTagSymbol] = "Generator"; | ||||
// A Generator should always return itself as the iterator object when the | ||||
// @@iterator function is called on it. Some browsers' implementations of the | ||||
// iterator prototype chain incorrectly implement this, causing the Generator | ||||
// object to not be returned from this call. This ensures that doesn't happen. | ||||
// See https://github.com/facebook/regenerator/issues/274 for more details. | ||||
Gp[iteratorSymbol] = function() { | ||||
return this; | ||||
}; | ||||
Gp.toString = function() { | ||||
return "[object Generator]"; | ||||
}; | ||||
function pushTryEntry(locs) { | ||||
var entry = { tryLoc: locs[0] }; | ||||
if (1 in locs) { | ||||
entry.catchLoc = locs[1]; | ||||
} | ||||
if (2 in locs) { | ||||
entry.finallyLoc = locs[2]; | ||||
entry.afterLoc = locs[3]; | ||||
} | ||||
this.tryEntries.push(entry); | ||||
} | ||||
function resetTryEntry(entry) { | ||||
var record = entry.completion || {}; | ||||
record.type = "normal"; | ||||
delete record.arg; | ||||
entry.completion = record; | ||||
} | ||||
function Context(tryLocsList) { | ||||
// The root entry object (effectively a try statement without a catch | ||||
// or a finally block) gives us a place to store values thrown from | ||||
// locations where there is no enclosing try statement. | ||||
this.tryEntries = [{ tryLoc: "root" }]; | ||||
tryLocsList.forEach(pushTryEntry, this); | ||||
this.reset(true); | ||||
} | ||||
runtime.keys = function(object) { | ||||
var keys = []; | ||||
for (var key in object) { | ||||
keys.push(key); | ||||
} | ||||
keys.reverse(); | ||||
// Rather than returning an object with a next method, we keep | ||||
// things simple and return the next function itself. | ||||
return function next() { | ||||
while (keys.length) { | ||||
var key = keys.pop(); | ||||
if (key in object) { | ||||
next.value = key; | ||||
next.done = false; | ||||
return next; | ||||
} | ||||
} | ||||
// To avoid creating an additional object, we just hang the .value | ||||
// and .done properties off the next function object itself. This | ||||
// also ensures that the minifier will not anonymize the function. | ||||
next.done = true; | ||||
return next; | ||||
}; | ||||
}; | ||||
function values(iterable) { | ||||
if (iterable) { | ||||
var iteratorMethod = iterable[iteratorSymbol]; | ||||
if (iteratorMethod) { | ||||
return iteratorMethod.call(iterable); | ||||
} | ||||
if (typeof iterable.next === "function") { | ||||
return iterable; | ||||
} | ||||
if (!isNaN(iterable.length)) { | ||||
var i = -1, next = function next() { | ||||
while (++i < iterable.length) { | ||||
if (hasOwn.call(iterable, i)) { | ||||
next.value = iterable[i]; | ||||
next.done = false; | ||||
return next; | ||||
} | ||||
} | ||||
next.value = undefined; | ||||
next.done = true; | ||||
return next; | ||||
}; | ||||
return next.next = next; | ||||
} | ||||
} | ||||
// Return an iterator with no values. | ||||
return { next: doneResult }; | ||||
} | ||||
runtime.values = values; | ||||
function doneResult() { | ||||
return { value: undefined, done: true }; | ||||
} | ||||
Context.prototype = { | ||||
constructor: Context, | ||||
reset: function(skipTempReset) { | ||||
this.prev = 0; | ||||
this.next = 0; | ||||
// Resetting context._sent for legacy support of Babel's | ||||
// function.sent implementation. | ||||
this.sent = this._sent = undefined; | ||||
this.done = false; | ||||
this.delegate = null; | ||||
this.method = "next"; | ||||
this.arg = undefined; | ||||
this.tryEntries.forEach(resetTryEntry); | ||||
if (!skipTempReset) { | ||||
for (var name in this) { | ||||
// Not sure about the optimal order of these conditions: | ||||
if (name.charAt(0) === "t" && | ||||
hasOwn.call(this, name) && | ||||
!isNaN(+name.slice(1))) { | ||||
this[name] = undefined; | ||||
} | ||||
} | ||||
} | ||||
}, | ||||
stop: function() { | ||||
this.done = true; | ||||
var rootEntry = this.tryEntries[0]; | ||||
var rootRecord = rootEntry.completion; | ||||
if (rootRecord.type === "throw") { | ||||
throw rootRecord.arg; | ||||
} | ||||
return this.rval; | ||||
}, | ||||
dispatchException: function(exception) { | ||||
if (this.done) { | ||||
throw exception; | ||||
} | ||||
var context = this; | ||||
function handle(loc, caught) { | ||||
record.type = "throw"; | ||||
record.arg = exception; | ||||
context.next = loc; | ||||
if (caught) { | ||||
// If the dispatched exception was caught by a catch block, | ||||
// then let that catch block handle the exception normally. | ||||
context.method = "next"; | ||||
context.arg = undefined; | ||||
} | ||||
return !! caught; | ||||
} | ||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||||
var entry = this.tryEntries[i]; | ||||
var record = entry.completion; | ||||
if (entry.tryLoc === "root") { | ||||
// Exception thrown outside of any try block that could handle | ||||
// it, so set the completion value of the entire function to | ||||
// throw the exception. | ||||
return handle("end"); | ||||
} | ||||
if (entry.tryLoc <= this.prev) { | ||||
var hasCatch = hasOwn.call(entry, "catchLoc"); | ||||
var hasFinally = hasOwn.call(entry, "finallyLoc"); | ||||
if (hasCatch && hasFinally) { | ||||
if (this.prev < entry.catchLoc) { | ||||
return handle(entry.catchLoc, true); | ||||
} else if (this.prev < entry.finallyLoc) { | ||||
return handle(entry.finallyLoc); | ||||
} | ||||
} else if (hasCatch) { | ||||
if (this.prev < entry.catchLoc) { | ||||
return handle(entry.catchLoc, true); | ||||
} | ||||
} else if (hasFinally) { | ||||
if (this.prev < entry.finallyLoc) { | ||||
return handle(entry.finallyLoc); | ||||
} | ||||
} else { | ||||
throw new Error("try statement without catch or finally"); | ||||
} | ||||
} | ||||
} | ||||
}, | ||||
abrupt: function(type, arg) { | ||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||||
var entry = this.tryEntries[i]; | ||||
if (entry.tryLoc <= this.prev && | ||||
hasOwn.call(entry, "finallyLoc") && | ||||
this.prev < entry.finallyLoc) { | ||||
var finallyEntry = entry; | ||||
break; | ||||
} | ||||
} | ||||
if (finallyEntry && | ||||
(type === "break" || | ||||
type === "continue") && | ||||
finallyEntry.tryLoc <= arg && | ||||
arg <= finallyEntry.finallyLoc) { | ||||
// Ignore the finally entry if control is not jumping to a | ||||
// location outside the try/catch block. | ||||
finallyEntry = null; | ||||
} | ||||
var record = finallyEntry ? finallyEntry.completion : {}; | ||||
record.type = type; | ||||
record.arg = arg; | ||||
if (finallyEntry) { | ||||
this.method = "next"; | ||||
this.next = finallyEntry.finallyLoc; | ||||
return ContinueSentinel; | ||||
} | ||||
return this.complete(record); | ||||
}, | ||||
complete: function(record, afterLoc) { | ||||
if (record.type === "throw") { | ||||
throw record.arg; | ||||
} | ||||
if (record.type === "break" || | ||||
record.type === "continue") { | ||||
this.next = record.arg; | ||||
} else if (record.type === "return") { | ||||
this.rval = this.arg = record.arg; | ||||
this.method = "return"; | ||||
this.next = "end"; | ||||
} else if (record.type === "normal" && afterLoc) { | ||||
this.next = afterLoc; | ||||
} | ||||
return ContinueSentinel; | ||||
}, | ||||
finish: function(finallyLoc) { | ||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||||
var entry = this.tryEntries[i]; | ||||
if (entry.finallyLoc === finallyLoc) { | ||||
this.complete(entry.completion, entry.afterLoc); | ||||
resetTryEntry(entry); | ||||
return ContinueSentinel; | ||||
} | ||||
} | ||||
}, | ||||
"catch": function(tryLoc) { | ||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||||
var entry = this.tryEntries[i]; | ||||
if (entry.tryLoc === tryLoc) { | ||||
var record = entry.completion; | ||||
if (record.type === "throw") { | ||||
var thrown = record.arg; | ||||
resetTryEntry(entry); | ||||
} | ||||
return thrown; | ||||
} | ||||
} | ||||
// The context.catch method must only be called with a location | ||||
// argument that corresponds to a known catch block. | ||||
throw new Error("illegal catch attempt"); | ||||
}, | ||||
delegateYield: function(iterable, resultName, nextLoc) { | ||||
this.delegate = { | ||||
iterator: values(iterable), | ||||
resultName: resultName, | ||||
nextLoc: nextLoc | ||||
}; | ||||
if (this.method === "next") { | ||||
// Deliberately forget the last sent value so that we don't | ||||
// accidentally pass it on to the delegate. | ||||
this.arg = undefined; | ||||
} | ||||
return ContinueSentinel; | ||||
} | ||||
}; | ||||
})( | ||||
// In sloppy mode, unbound `this` refers to the global object, fallback to | ||||
// Function constructor if we're in global strict mode. That is sadly a form | ||||
// of indirect eval which violates Content Security Policy. | ||||
(function() { return this })() || Function("return this")() | ||||
); | ||||