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fix wrong merge
Commit Description:
fix wrong merge
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node_modules/pako/lib/deflate.js
| 400 lines
| 10.8 KiB
| application/javascript
| JavascriptLexer
|
r789 | 'use strict'; | |||
var zlib_deflate = require('./zlib/deflate'); | ||||
var utils = require('./utils/common'); | ||||
var strings = require('./utils/strings'); | ||||
var msg = require('./zlib/messages'); | ||||
var ZStream = require('./zlib/zstream'); | ||||
var toString = Object.prototype.toString; | ||||
/* Public constants ==========================================================*/ | ||||
/* ===========================================================================*/ | ||||
var Z_NO_FLUSH = 0; | ||||
var Z_FINISH = 4; | ||||
var Z_OK = 0; | ||||
var Z_STREAM_END = 1; | ||||
var Z_SYNC_FLUSH = 2; | ||||
var Z_DEFAULT_COMPRESSION = -1; | ||||
var Z_DEFAULT_STRATEGY = 0; | ||||
var Z_DEFLATED = 8; | ||||
/* ===========================================================================*/ | ||||
/** | ||||
* class Deflate | ||||
* | ||||
* Generic JS-style wrapper for zlib calls. If you don't need | ||||
* streaming behaviour - use more simple functions: [[deflate]], | ||||
* [[deflateRaw]] and [[gzip]]. | ||||
**/ | ||||
/* internal | ||||
* Deflate.chunks -> Array | ||||
* | ||||
* Chunks of output data, if [[Deflate#onData]] not overriden. | ||||
**/ | ||||
/** | ||||
* Deflate.result -> Uint8Array|Array | ||||
* | ||||
* Compressed result, generated by default [[Deflate#onData]] | ||||
* and [[Deflate#onEnd]] handlers. Filled after you push last chunk | ||||
* (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you | ||||
* push a chunk with explicit flush (call [[Deflate#push]] with | ||||
* `Z_SYNC_FLUSH` param). | ||||
**/ | ||||
/** | ||||
* Deflate.err -> Number | ||||
* | ||||
* Error code after deflate finished. 0 (Z_OK) on success. | ||||
* You will not need it in real life, because deflate errors | ||||
* are possible only on wrong options or bad `onData` / `onEnd` | ||||
* custom handlers. | ||||
**/ | ||||
/** | ||||
* Deflate.msg -> String | ||||
* | ||||
* Error message, if [[Deflate.err]] != 0 | ||||
**/ | ||||
/** | ||||
* new Deflate(options) | ||||
* - options (Object): zlib deflate options. | ||||
* | ||||
* Creates new deflator instance with specified params. Throws exception | ||||
* on bad params. Supported options: | ||||
* | ||||
* - `level` | ||||
* - `windowBits` | ||||
* - `memLevel` | ||||
* - `strategy` | ||||
* - `dictionary` | ||||
* | ||||
* [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) | ||||
* for more information on these. | ||||
* | ||||
* Additional options, for internal needs: | ||||
* | ||||
* - `chunkSize` - size of generated data chunks (16K by default) | ||||
* - `raw` (Boolean) - do raw deflate | ||||
* - `gzip` (Boolean) - create gzip wrapper | ||||
* - `to` (String) - if equal to 'string', then result will be "binary string" | ||||
* (each char code [0..255]) | ||||
* - `header` (Object) - custom header for gzip | ||||
* - `text` (Boolean) - true if compressed data believed to be text | ||||
* - `time` (Number) - modification time, unix timestamp | ||||
* - `os` (Number) - operation system code | ||||
* - `extra` (Array) - array of bytes with extra data (max 65536) | ||||
* - `name` (String) - file name (binary string) | ||||
* - `comment` (String) - comment (binary string) | ||||
* - `hcrc` (Boolean) - true if header crc should be added | ||||
* | ||||
* ##### Example: | ||||
* | ||||
* ```javascript | ||||
* var pako = require('pako') | ||||
* , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) | ||||
* , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); | ||||
* | ||||
* var deflate = new pako.Deflate({ level: 3}); | ||||
* | ||||
* deflate.push(chunk1, false); | ||||
* deflate.push(chunk2, true); // true -> last chunk | ||||
* | ||||
* if (deflate.err) { throw new Error(deflate.err); } | ||||
* | ||||
* console.log(deflate.result); | ||||
* ``` | ||||
**/ | ||||
function Deflate(options) { | ||||
if (!(this instanceof Deflate)) return new Deflate(options); | ||||
this.options = utils.assign({ | ||||
level: Z_DEFAULT_COMPRESSION, | ||||
method: Z_DEFLATED, | ||||
chunkSize: 16384, | ||||
windowBits: 15, | ||||
memLevel: 8, | ||||
strategy: Z_DEFAULT_STRATEGY, | ||||
to: '' | ||||
}, options || {}); | ||||
var opt = this.options; | ||||
if (opt.raw && (opt.windowBits > 0)) { | ||||
opt.windowBits = -opt.windowBits; | ||||
} | ||||
else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { | ||||
opt.windowBits += 16; | ||||
} | ||||
this.err = 0; // error code, if happens (0 = Z_OK) | ||||
this.msg = ''; // error message | ||||
this.ended = false; // used to avoid multiple onEnd() calls | ||||
this.chunks = []; // chunks of compressed data | ||||
this.strm = new ZStream(); | ||||
this.strm.avail_out = 0; | ||||
var status = zlib_deflate.deflateInit2( | ||||
this.strm, | ||||
opt.level, | ||||
opt.method, | ||||
opt.windowBits, | ||||
opt.memLevel, | ||||
opt.strategy | ||||
); | ||||
if (status !== Z_OK) { | ||||
throw new Error(msg[status]); | ||||
} | ||||
if (opt.header) { | ||||
zlib_deflate.deflateSetHeader(this.strm, opt.header); | ||||
} | ||||
if (opt.dictionary) { | ||||
var dict; | ||||
// Convert data if needed | ||||
if (typeof opt.dictionary === 'string') { | ||||
// If we need to compress text, change encoding to utf8. | ||||
dict = strings.string2buf(opt.dictionary); | ||||
} else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { | ||||
dict = new Uint8Array(opt.dictionary); | ||||
} else { | ||||
dict = opt.dictionary; | ||||
} | ||||
status = zlib_deflate.deflateSetDictionary(this.strm, dict); | ||||
if (status !== Z_OK) { | ||||
throw new Error(msg[status]); | ||||
} | ||||
this._dict_set = true; | ||||
} | ||||
} | ||||
/** | ||||
* Deflate#push(data[, mode]) -> Boolean | ||||
* - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be | ||||
* converted to utf8 byte sequence. | ||||
* - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. | ||||
* See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. | ||||
* | ||||
* Sends input data to deflate pipe, generating [[Deflate#onData]] calls with | ||||
* new compressed chunks. Returns `true` on success. The last data block must have | ||||
* mode Z_FINISH (or `true`). That will flush internal pending buffers and call | ||||
* [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you | ||||
* can use mode Z_SYNC_FLUSH, keeping the compression context. | ||||
* | ||||
* On fail call [[Deflate#onEnd]] with error code and return false. | ||||
* | ||||
* We strongly recommend to use `Uint8Array` on input for best speed (output | ||||
* array format is detected automatically). Also, don't skip last param and always | ||||
* use the same type in your code (boolean or number). That will improve JS speed. | ||||
* | ||||
* For regular `Array`-s make sure all elements are [0..255]. | ||||
* | ||||
* ##### Example | ||||
* | ||||
* ```javascript | ||||
* push(chunk, false); // push one of data chunks | ||||
* ... | ||||
* push(chunk, true); // push last chunk | ||||
* ``` | ||||
**/ | ||||
Deflate.prototype.push = function (data, mode) { | ||||
var strm = this.strm; | ||||
var chunkSize = this.options.chunkSize; | ||||
var status, _mode; | ||||
if (this.ended) { return false; } | ||||
_mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); | ||||
// Convert data if needed | ||||
if (typeof data === 'string') { | ||||
// If we need to compress text, change encoding to utf8. | ||||
strm.input = strings.string2buf(data); | ||||
} else if (toString.call(data) === '[object ArrayBuffer]') { | ||||
strm.input = new Uint8Array(data); | ||||
} else { | ||||
strm.input = data; | ||||
} | ||||
strm.next_in = 0; | ||||
strm.avail_in = strm.input.length; | ||||
do { | ||||
if (strm.avail_out === 0) { | ||||
strm.output = new utils.Buf8(chunkSize); | ||||
strm.next_out = 0; | ||||
strm.avail_out = chunkSize; | ||||
} | ||||
status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ | ||||
if (status !== Z_STREAM_END && status !== Z_OK) { | ||||
this.onEnd(status); | ||||
this.ended = true; | ||||
return false; | ||||
} | ||||
if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { | ||||
if (this.options.to === 'string') { | ||||
this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); | ||||
} else { | ||||
this.onData(utils.shrinkBuf(strm.output, strm.next_out)); | ||||
} | ||||
} | ||||
} while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); | ||||
// Finalize on the last chunk. | ||||
if (_mode === Z_FINISH) { | ||||
status = zlib_deflate.deflateEnd(this.strm); | ||||
this.onEnd(status); | ||||
this.ended = true; | ||||
return status === Z_OK; | ||||
} | ||||
// callback interim results if Z_SYNC_FLUSH. | ||||
if (_mode === Z_SYNC_FLUSH) { | ||||
this.onEnd(Z_OK); | ||||
strm.avail_out = 0; | ||||
return true; | ||||
} | ||||
return true; | ||||
}; | ||||
/** | ||||
* Deflate#onData(chunk) -> Void | ||||
* - chunk (Uint8Array|Array|String): ouput data. Type of array depends | ||||
* on js engine support. When string output requested, each chunk | ||||
* will be string. | ||||
* | ||||
* By default, stores data blocks in `chunks[]` property and glue | ||||
* those in `onEnd`. Override this handler, if you need another behaviour. | ||||
**/ | ||||
Deflate.prototype.onData = function (chunk) { | ||||
this.chunks.push(chunk); | ||||
}; | ||||
/** | ||||
* Deflate#onEnd(status) -> Void | ||||
* - status (Number): deflate status. 0 (Z_OK) on success, | ||||
* other if not. | ||||
* | ||||
* Called once after you tell deflate that the input stream is | ||||
* complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) | ||||
* or if an error happened. By default - join collected chunks, | ||||
* free memory and fill `results` / `err` properties. | ||||
**/ | ||||
Deflate.prototype.onEnd = function (status) { | ||||
// On success - join | ||||
if (status === Z_OK) { | ||||
if (this.options.to === 'string') { | ||||
this.result = this.chunks.join(''); | ||||
} else { | ||||
this.result = utils.flattenChunks(this.chunks); | ||||
} | ||||
} | ||||
this.chunks = []; | ||||
this.err = status; | ||||
this.msg = this.strm.msg; | ||||
}; | ||||
/** | ||||
* deflate(data[, options]) -> Uint8Array|Array|String | ||||
* - data (Uint8Array|Array|String): input data to compress. | ||||
* - options (Object): zlib deflate options. | ||||
* | ||||
* Compress `data` with deflate algorithm and `options`. | ||||
* | ||||
* Supported options are: | ||||
* | ||||
* - level | ||||
* - windowBits | ||||
* - memLevel | ||||
* - strategy | ||||
* - dictionary | ||||
* | ||||
* [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) | ||||
* for more information on these. | ||||
* | ||||
* Sugar (options): | ||||
* | ||||
* - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify | ||||
* negative windowBits implicitly. | ||||
* - `to` (String) - if equal to 'string', then result will be "binary string" | ||||
* (each char code [0..255]) | ||||
* | ||||
* ##### Example: | ||||
* | ||||
* ```javascript | ||||
* var pako = require('pako') | ||||
* , data = Uint8Array([1,2,3,4,5,6,7,8,9]); | ||||
* | ||||
* console.log(pako.deflate(data)); | ||||
* ``` | ||||
**/ | ||||
function deflate(input, options) { | ||||
var deflator = new Deflate(options); | ||||
deflator.push(input, true); | ||||
// That will never happens, if you don't cheat with options :) | ||||
if (deflator.err) { throw deflator.msg; } | ||||
return deflator.result; | ||||
} | ||||
/** | ||||
* deflateRaw(data[, options]) -> Uint8Array|Array|String | ||||
* - data (Uint8Array|Array|String): input data to compress. | ||||
* - options (Object): zlib deflate options. | ||||
* | ||||
* The same as [[deflate]], but creates raw data, without wrapper | ||||
* (header and adler32 crc). | ||||
**/ | ||||
function deflateRaw(input, options) { | ||||
options = options || {}; | ||||
options.raw = true; | ||||
return deflate(input, options); | ||||
} | ||||
/** | ||||
* gzip(data[, options]) -> Uint8Array|Array|String | ||||
* - data (Uint8Array|Array|String): input data to compress. | ||||
* - options (Object): zlib deflate options. | ||||
* | ||||
* The same as [[deflate]], but create gzip wrapper instead of | ||||
* deflate one. | ||||
**/ | ||||
function gzip(input, options) { | ||||
options = options || {}; | ||||
options.gzip = true; | ||||
return deflate(input, options); | ||||
} | ||||
exports.Deflate = Deflate; | ||||
exports.deflate = deflate; | ||||
exports.deflateRaw = deflateRaw; | ||||
exports.gzip = gzip; | ||||