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fig bugs in login report
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node_modules/iconv-lite/encodings/dbcs-codec.js
| 555 lines
| 20.9 KiB
| application/javascript
| JavascriptLexer
|
r789 | "use strict"; | |||
var Buffer = require("safer-buffer").Buffer; | ||||
// Multibyte codec. In this scheme, a character is represented by 1 or more bytes. | ||||
// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. | ||||
// To save memory and loading time, we read table files only when requested. | ||||
exports._dbcs = DBCSCodec; | ||||
var UNASSIGNED = -1, | ||||
GB18030_CODE = -2, | ||||
SEQ_START = -10, | ||||
NODE_START = -1000, | ||||
UNASSIGNED_NODE = new Array(0x100), | ||||
DEF_CHAR = -1; | ||||
for (var i = 0; i < 0x100; i++) | ||||
UNASSIGNED_NODE[i] = UNASSIGNED; | ||||
// Class DBCSCodec reads and initializes mapping tables. | ||||
function DBCSCodec(codecOptions, iconv) { | ||||
this.encodingName = codecOptions.encodingName; | ||||
if (!codecOptions) | ||||
throw new Error("DBCS codec is called without the data.") | ||||
if (!codecOptions.table) | ||||
throw new Error("Encoding '" + this.encodingName + "' has no data."); | ||||
// Load tables. | ||||
var mappingTable = codecOptions.table(); | ||||
// Decode tables: MBCS -> Unicode. | ||||
// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. | ||||
// Trie root is decodeTables[0]. | ||||
// Values: >= 0 -> unicode character code. can be > 0xFFFF | ||||
// == UNASSIGNED -> unknown/unassigned sequence. | ||||
// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. | ||||
// <= NODE_START -> index of the next node in our trie to process next byte. | ||||
// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. | ||||
this.decodeTables = []; | ||||
this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. | ||||
// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. | ||||
this.decodeTableSeq = []; | ||||
// Actual mapping tables consist of chunks. Use them to fill up decode tables. | ||||
for (var i = 0; i < mappingTable.length; i++) | ||||
this._addDecodeChunk(mappingTable[i]); | ||||
this.defaultCharUnicode = iconv.defaultCharUnicode; | ||||
// Encode tables: Unicode -> DBCS. | ||||
// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. | ||||
// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. | ||||
// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). | ||||
// == UNASSIGNED -> no conversion found. Output a default char. | ||||
// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. | ||||
this.encodeTable = []; | ||||
// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of | ||||
// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key | ||||
// means end of sequence (needed when one sequence is a strict subsequence of another). | ||||
// Objects are kept separately from encodeTable to increase performance. | ||||
this.encodeTableSeq = []; | ||||
// Some chars can be decoded, but need not be encoded. | ||||
var skipEncodeChars = {}; | ||||
if (codecOptions.encodeSkipVals) | ||||
for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { | ||||
var val = codecOptions.encodeSkipVals[i]; | ||||
if (typeof val === 'number') | ||||
skipEncodeChars[val] = true; | ||||
else | ||||
for (var j = val.from; j <= val.to; j++) | ||||
skipEncodeChars[j] = true; | ||||
} | ||||
// Use decode trie to recursively fill out encode tables. | ||||
this._fillEncodeTable(0, 0, skipEncodeChars); | ||||
// Add more encoding pairs when needed. | ||||
if (codecOptions.encodeAdd) { | ||||
for (var uChar in codecOptions.encodeAdd) | ||||
if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) | ||||
this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); | ||||
} | ||||
this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; | ||||
if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; | ||||
if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); | ||||
// Load & create GB18030 tables when needed. | ||||
if (typeof codecOptions.gb18030 === 'function') { | ||||
this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. | ||||
// Add GB18030 decode tables. | ||||
var thirdByteNodeIdx = this.decodeTables.length; | ||||
var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); | ||||
var fourthByteNodeIdx = this.decodeTables.length; | ||||
var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); | ||||
for (var i = 0x81; i <= 0xFE; i++) { | ||||
var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; | ||||
var secondByteNode = this.decodeTables[secondByteNodeIdx]; | ||||
for (var j = 0x30; j <= 0x39; j++) | ||||
secondByteNode[j] = NODE_START - thirdByteNodeIdx; | ||||
} | ||||
for (var i = 0x81; i <= 0xFE; i++) | ||||
thirdByteNode[i] = NODE_START - fourthByteNodeIdx; | ||||
for (var i = 0x30; i <= 0x39; i++) | ||||
fourthByteNode[i] = GB18030_CODE | ||||
} | ||||
} | ||||
DBCSCodec.prototype.encoder = DBCSEncoder; | ||||
DBCSCodec.prototype.decoder = DBCSDecoder; | ||||
// Decoder helpers | ||||
DBCSCodec.prototype._getDecodeTrieNode = function(addr) { | ||||
var bytes = []; | ||||
for (; addr > 0; addr >>= 8) | ||||
bytes.push(addr & 0xFF); | ||||
if (bytes.length == 0) | ||||
bytes.push(0); | ||||
var node = this.decodeTables[0]; | ||||
for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. | ||||
var val = node[bytes[i]]; | ||||
if (val == UNASSIGNED) { // Create new node. | ||||
node[bytes[i]] = NODE_START - this.decodeTables.length; | ||||
this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); | ||||
} | ||||
else if (val <= NODE_START) { // Existing node. | ||||
node = this.decodeTables[NODE_START - val]; | ||||
} | ||||
else | ||||
throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); | ||||
} | ||||
return node; | ||||
} | ||||
DBCSCodec.prototype._addDecodeChunk = function(chunk) { | ||||
// First element of chunk is the hex mbcs code where we start. | ||||
var curAddr = parseInt(chunk[0], 16); | ||||
// Choose the decoding node where we'll write our chars. | ||||
var writeTable = this._getDecodeTrieNode(curAddr); | ||||
curAddr = curAddr & 0xFF; | ||||
// Write all other elements of the chunk to the table. | ||||
for (var k = 1; k < chunk.length; k++) { | ||||
var part = chunk[k]; | ||||
if (typeof part === "string") { // String, write as-is. | ||||
for (var l = 0; l < part.length;) { | ||||
var code = part.charCodeAt(l++); | ||||
if (0xD800 <= code && code < 0xDC00) { // Decode surrogate | ||||
var codeTrail = part.charCodeAt(l++); | ||||
if (0xDC00 <= codeTrail && codeTrail < 0xE000) | ||||
writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); | ||||
else | ||||
throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); | ||||
} | ||||
else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) | ||||
var len = 0xFFF - code + 2; | ||||
var seq = []; | ||||
for (var m = 0; m < len; m++) | ||||
seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. | ||||
writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; | ||||
this.decodeTableSeq.push(seq); | ||||
} | ||||
else | ||||
writeTable[curAddr++] = code; // Basic char | ||||
} | ||||
} | ||||
else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. | ||||
var charCode = writeTable[curAddr - 1] + 1; | ||||
for (var l = 0; l < part; l++) | ||||
writeTable[curAddr++] = charCode++; | ||||
} | ||||
else | ||||
throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); | ||||
} | ||||
if (curAddr > 0xFF) | ||||
throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); | ||||
} | ||||
// Encoder helpers | ||||
DBCSCodec.prototype._getEncodeBucket = function(uCode) { | ||||
var high = uCode >> 8; // This could be > 0xFF because of astral characters. | ||||
if (this.encodeTable[high] === undefined) | ||||
this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. | ||||
return this.encodeTable[high]; | ||||
} | ||||
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { | ||||
var bucket = this._getEncodeBucket(uCode); | ||||
var low = uCode & 0xFF; | ||||
if (bucket[low] <= SEQ_START) | ||||
this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. | ||||
else if (bucket[low] == UNASSIGNED) | ||||
bucket[low] = dbcsCode; | ||||
} | ||||
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { | ||||
// Get the root of character tree according to first character of the sequence. | ||||
var uCode = seq[0]; | ||||
var bucket = this._getEncodeBucket(uCode); | ||||
var low = uCode & 0xFF; | ||||
var node; | ||||
if (bucket[low] <= SEQ_START) { | ||||
// There's already a sequence with - use it. | ||||
node = this.encodeTableSeq[SEQ_START-bucket[low]]; | ||||
} | ||||
else { | ||||
// There was no sequence object - allocate a new one. | ||||
node = {}; | ||||
if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. | ||||
bucket[low] = SEQ_START - this.encodeTableSeq.length; | ||||
this.encodeTableSeq.push(node); | ||||
} | ||||
// Traverse the character tree, allocating new nodes as needed. | ||||
for (var j = 1; j < seq.length-1; j++) { | ||||
var oldVal = node[uCode]; | ||||
if (typeof oldVal === 'object') | ||||
node = oldVal; | ||||
else { | ||||
node = node[uCode] = {} | ||||
if (oldVal !== undefined) | ||||
node[DEF_CHAR] = oldVal | ||||
} | ||||
} | ||||
// Set the leaf to given dbcsCode. | ||||
uCode = seq[seq.length-1]; | ||||
node[uCode] = dbcsCode; | ||||
} | ||||
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { | ||||
var node = this.decodeTables[nodeIdx]; | ||||
for (var i = 0; i < 0x100; i++) { | ||||
var uCode = node[i]; | ||||
var mbCode = prefix + i; | ||||
if (skipEncodeChars[mbCode]) | ||||
continue; | ||||
if (uCode >= 0) | ||||
this._setEncodeChar(uCode, mbCode); | ||||
else if (uCode <= NODE_START) | ||||
this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); | ||||
else if (uCode <= SEQ_START) | ||||
this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); | ||||
} | ||||
} | ||||
// == Encoder ================================================================== | ||||
function DBCSEncoder(options, codec) { | ||||
// Encoder state | ||||
this.leadSurrogate = -1; | ||||
this.seqObj = undefined; | ||||
// Static data | ||||
this.encodeTable = codec.encodeTable; | ||||
this.encodeTableSeq = codec.encodeTableSeq; | ||||
this.defaultCharSingleByte = codec.defCharSB; | ||||
this.gb18030 = codec.gb18030; | ||||
} | ||||
DBCSEncoder.prototype.write = function(str) { | ||||
var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), | ||||
leadSurrogate = this.leadSurrogate, | ||||
seqObj = this.seqObj, nextChar = -1, | ||||
i = 0, j = 0; | ||||
while (true) { | ||||
// 0. Get next character. | ||||
if (nextChar === -1) { | ||||
if (i == str.length) break; | ||||
var uCode = str.charCodeAt(i++); | ||||
} | ||||
else { | ||||
var uCode = nextChar; | ||||
nextChar = -1; | ||||
} | ||||
// 1. Handle surrogates. | ||||
if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. | ||||
if (uCode < 0xDC00) { // We've got lead surrogate. | ||||
if (leadSurrogate === -1) { | ||||
leadSurrogate = uCode; | ||||
continue; | ||||
} else { | ||||
leadSurrogate = uCode; | ||||
// Double lead surrogate found. | ||||
uCode = UNASSIGNED; | ||||
} | ||||
} else { // We've got trail surrogate. | ||||
if (leadSurrogate !== -1) { | ||||
uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); | ||||
leadSurrogate = -1; | ||||
} else { | ||||
// Incomplete surrogate pair - only trail surrogate found. | ||||
uCode = UNASSIGNED; | ||||
} | ||||
} | ||||
} | ||||
else if (leadSurrogate !== -1) { | ||||
// Incomplete surrogate pair - only lead surrogate found. | ||||
nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. | ||||
leadSurrogate = -1; | ||||
} | ||||
// 2. Convert uCode character. | ||||
var dbcsCode = UNASSIGNED; | ||||
if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence | ||||
var resCode = seqObj[uCode]; | ||||
if (typeof resCode === 'object') { // Sequence continues. | ||||
seqObj = resCode; | ||||
continue; | ||||
} else if (typeof resCode == 'number') { // Sequence finished. Write it. | ||||
dbcsCode = resCode; | ||||
} else if (resCode == undefined) { // Current character is not part of the sequence. | ||||
// Try default character for this sequence | ||||
resCode = seqObj[DEF_CHAR]; | ||||
if (resCode !== undefined) { | ||||
dbcsCode = resCode; // Found. Write it. | ||||
nextChar = uCode; // Current character will be written too in the next iteration. | ||||
} else { | ||||
// TODO: What if we have no default? (resCode == undefined) | ||||
// Then, we should write first char of the sequence as-is and try the rest recursively. | ||||
// Didn't do it for now because no encoding has this situation yet. | ||||
// Currently, just skip the sequence and write current char. | ||||
} | ||||
} | ||||
seqObj = undefined; | ||||
} | ||||
else if (uCode >= 0) { // Regular character | ||||
var subtable = this.encodeTable[uCode >> 8]; | ||||
if (subtable !== undefined) | ||||
dbcsCode = subtable[uCode & 0xFF]; | ||||
if (dbcsCode <= SEQ_START) { // Sequence start | ||||
seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; | ||||
continue; | ||||
} | ||||
if (dbcsCode == UNASSIGNED && this.gb18030) { | ||||
// Use GB18030 algorithm to find character(s) to write. | ||||
var idx = findIdx(this.gb18030.uChars, uCode); | ||||
if (idx != -1) { | ||||
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); | ||||
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; | ||||
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; | ||||
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; | ||||
newBuf[j++] = 0x30 + dbcsCode; | ||||
continue; | ||||
} | ||||
} | ||||
} | ||||
// 3. Write dbcsCode character. | ||||
if (dbcsCode === UNASSIGNED) | ||||
dbcsCode = this.defaultCharSingleByte; | ||||
if (dbcsCode < 0x100) { | ||||
newBuf[j++] = dbcsCode; | ||||
} | ||||
else if (dbcsCode < 0x10000) { | ||||
newBuf[j++] = dbcsCode >> 8; // high byte | ||||
newBuf[j++] = dbcsCode & 0xFF; // low byte | ||||
} | ||||
else { | ||||
newBuf[j++] = dbcsCode >> 16; | ||||
newBuf[j++] = (dbcsCode >> 8) & 0xFF; | ||||
newBuf[j++] = dbcsCode & 0xFF; | ||||
} | ||||
} | ||||
this.seqObj = seqObj; | ||||
this.leadSurrogate = leadSurrogate; | ||||
return newBuf.slice(0, j); | ||||
} | ||||
DBCSEncoder.prototype.end = function() { | ||||
if (this.leadSurrogate === -1 && this.seqObj === undefined) | ||||
return; // All clean. Most often case. | ||||
var newBuf = Buffer.alloc(10), j = 0; | ||||
if (this.seqObj) { // We're in the sequence. | ||||
var dbcsCode = this.seqObj[DEF_CHAR]; | ||||
if (dbcsCode !== undefined) { // Write beginning of the sequence. | ||||
if (dbcsCode < 0x100) { | ||||
newBuf[j++] = dbcsCode; | ||||
} | ||||
else { | ||||
newBuf[j++] = dbcsCode >> 8; // high byte | ||||
newBuf[j++] = dbcsCode & 0xFF; // low byte | ||||
} | ||||
} else { | ||||
// See todo above. | ||||
} | ||||
this.seqObj = undefined; | ||||
} | ||||
if (this.leadSurrogate !== -1) { | ||||
// Incomplete surrogate pair - only lead surrogate found. | ||||
newBuf[j++] = this.defaultCharSingleByte; | ||||
this.leadSurrogate = -1; | ||||
} | ||||
return newBuf.slice(0, j); | ||||
} | ||||
// Export for testing | ||||
DBCSEncoder.prototype.findIdx = findIdx; | ||||
// == Decoder ================================================================== | ||||
function DBCSDecoder(options, codec) { | ||||
// Decoder state | ||||
this.nodeIdx = 0; | ||||
this.prevBuf = Buffer.alloc(0); | ||||
// Static data | ||||
this.decodeTables = codec.decodeTables; | ||||
this.decodeTableSeq = codec.decodeTableSeq; | ||||
this.defaultCharUnicode = codec.defaultCharUnicode; | ||||
this.gb18030 = codec.gb18030; | ||||
} | ||||
DBCSDecoder.prototype.write = function(buf) { | ||||
var newBuf = Buffer.alloc(buf.length*2), | ||||
nodeIdx = this.nodeIdx, | ||||
prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, | ||||
seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. | ||||
uCode; | ||||
if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. | ||||
prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); | ||||
for (var i = 0, j = 0; i < buf.length; i++) { | ||||
var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; | ||||
// Lookup in current trie node. | ||||
var uCode = this.decodeTables[nodeIdx][curByte]; | ||||
if (uCode >= 0) { | ||||
// Normal character, just use it. | ||||
} | ||||
else if (uCode === UNASSIGNED) { // Unknown char. | ||||
// TODO: Callback with seq. | ||||
//var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | ||||
i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). | ||||
uCode = this.defaultCharUnicode.charCodeAt(0); | ||||
} | ||||
else if (uCode === GB18030_CODE) { | ||||
var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | ||||
var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); | ||||
var idx = findIdx(this.gb18030.gbChars, ptr); | ||||
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; | ||||
} | ||||
else if (uCode <= NODE_START) { // Go to next trie node. | ||||
nodeIdx = NODE_START - uCode; | ||||
continue; | ||||
} | ||||
else if (uCode <= SEQ_START) { // Output a sequence of chars. | ||||
var seq = this.decodeTableSeq[SEQ_START - uCode]; | ||||
for (var k = 0; k < seq.length - 1; k++) { | ||||
uCode = seq[k]; | ||||
newBuf[j++] = uCode & 0xFF; | ||||
newBuf[j++] = uCode >> 8; | ||||
} | ||||
uCode = seq[seq.length-1]; | ||||
} | ||||
else | ||||
throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); | ||||
// Write the character to buffer, handling higher planes using surrogate pair. | ||||
if (uCode > 0xFFFF) { | ||||
uCode -= 0x10000; | ||||
var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); | ||||
newBuf[j++] = uCodeLead & 0xFF; | ||||
newBuf[j++] = uCodeLead >> 8; | ||||
uCode = 0xDC00 + uCode % 0x400; | ||||
} | ||||
newBuf[j++] = uCode & 0xFF; | ||||
newBuf[j++] = uCode >> 8; | ||||
// Reset trie node. | ||||
nodeIdx = 0; seqStart = i+1; | ||||
} | ||||
this.nodeIdx = nodeIdx; | ||||
this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); | ||||
return newBuf.slice(0, j).toString('ucs2'); | ||||
} | ||||
DBCSDecoder.prototype.end = function() { | ||||
var ret = ''; | ||||
// Try to parse all remaining chars. | ||||
while (this.prevBuf.length > 0) { | ||||
// Skip 1 character in the buffer. | ||||
ret += this.defaultCharUnicode; | ||||
var buf = this.prevBuf.slice(1); | ||||
// Parse remaining as usual. | ||||
this.prevBuf = Buffer.alloc(0); | ||||
this.nodeIdx = 0; | ||||
if (buf.length > 0) | ||||
ret += this.write(buf); | ||||
} | ||||
this.nodeIdx = 0; | ||||
return ret; | ||||
} | ||||
// Binary search for GB18030. Returns largest i such that table[i] <= val. | ||||
function findIdx(table, val) { | ||||
if (table[0] > val) | ||||
return -1; | ||||
var l = 0, r = table.length; | ||||
while (l < r-1) { // always table[l] <= val < table[r] | ||||
var mid = l + Math.floor((r-l+1)/2); | ||||
if (table[mid] <= val) | ||||
l = mid; | ||||
else | ||||
r = mid; | ||||
} | ||||
return l; | ||||
} | ||||